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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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March 25, 2016 March 25, 2016/ Cardboard Edison
“Listen when a publisher tells you to change something. I know it seems like you know what is best for your game, but I promise that your publisher wants to make the game every bit as successful as you do. And the publisher’s job is to understand how players will approach and react to the game. So believe them if they tell you the experience has a problem.”
— Nat Levan
March 25, 2016/ Cardboard Edison/ /Source
licensing

Cardboard Edison

March 24, 2016 March 24, 2016/ Cardboard Edison

How to work within the less-than-ideal, imperfect realities of playtesting:

http://nothingsacredgames.com/board-game-design-basics-playtesting-part-iii/

March 24, 2016/ Cardboard Edison/
playtesting

Cardboard Edison

March 24, 2016 March 24, 2016/ Cardboard Edison

Michael Eskue on games designers should play, getting started, focusing, questions for playtesters, fixing flaws, pitching to publishers and dealing with rejection, writing rulebooks and more:

http://theinquisitivemeeple.com/2016/03/24/designing-meeples-with-michael-eskue/

March 24, 2016/ Cardboard Edison/
process, playtesting, prototyping, licensing, rules, theory

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

A reminder to think about production before pitching to a publisher: 

http://boardgamegeek.com/blogpost/52356/one-about-components-design 

March 23, 2016/ Cardboard Edison/
industry

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

A beginner's guide to game mechanics: 

http://drafts.asmodee.us/en/news/2016/3/23/a-beginners-guide-to-game-mechanics/

March 23, 2016/ Cardboard Edison/
theory

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

Key steps and insights for writing rules:

http://hyperbolegames.com/2016/03/22/the-54-card-guild-11/

March 23, 2016/ Cardboard Edison/
rules

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

Lessons from attending GAMA as a designer: preparation, pitching and more:

http://www.tinkerbunny.com/2016/03/22/lessons-from-my-first-gama/

March 23, 2016/ Cardboard Edison/
licensing

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

Lessons in board game design from Hearthstone:

http://www.leagueofgamemakers.com/the-heart-of-hearthstone-core-design-lessons/

March 23, 2016/ Cardboard Edison/
theory

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

10 time wasters to avoid when designing a board game:

http://galvanizedstudios.com/2016/03/21/ten-major-time-sucks/

March 23, 2016/ Cardboard Edison/
process

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

Co-op mechanisms: what works, what doesn't, alpha players and more:

http://thegamecrafter.libsyn.com/a-co-op-mechanic-discussion-with-the-game-crafter-episode-62

March 23, 2016/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 23, 2016 March 23, 2016/ Cardboard Edison

Chris Handy on self-publishing versus seeking a publisher, making portable games, marketing, the design process & more:

http://www.allusgeeks.com/2016/03/the-game-of-crowd-funding-chris-handy-interview-02-25-2016/

March 23, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

March 22, 2016 March 22, 2016/ Cardboard Edison
“Don’t give up on a game just because you aren’t doing anything with it. Let it sit, let it collect dust (literal and/or figurative dust), or even forget about it for a while. But don’t give up on it. Don’t be afraid to let the game sit while you think of how to improve it. Games aren’t created overnight, and they sometimes need a chance to grow.”
— Nat Levan
March 22, 2016/ Cardboard Edison/ /Source
process

Cardboard Edison

March 22, 2016 March 22, 2016/ Cardboard Edison

Gamehole Gauntlet

Deadline: Aug. 29, 2016

Prizes: cash & more

https://www.thegamecrafter.com/contests/gamehole-gauntlet

March 22, 2016/ Cardboard Edison/
contests

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

The Meeple Syrup vidcast on math in game design

March 21, 2016/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Industry survey on liked and disliked game themes and mechanisms:

http://dailyworkerplacement.com/2016/03/21/survey-results-5-the-games-we-play/

March 21, 2016/ Cardboard Edison/
industry

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Advantages of co-designing:

http://goplaylisten.com/games/board-game-design-five-reasons-to-co-design/

March 21, 2016/ Cardboard Edison/
process

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Unsatisfying victories your design should avoid:

http://www.mechanics-and-meeples.com/2016/03/21/the-dissastisfaction-of-victory/

March 21, 2016/ Cardboard Edison/
theory

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Matthew Dunstan on finding a community, collaborating on designs, coming up with game ideas, working with publishers, different philosophies of game design and more:

http://theactionpointspodcast.com/2016/03/19/victory-pointers-009-design-philosophies-and-collaboration-with-matt-dunstan/

March 21, 2016/ Cardboard Edison/
process, podcasts

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Designers share their design tenets:

https://twitter.com/HyperboleGrant/status/711275778130882560

March 21, 2016/ Cardboard Edison/
process

Cardboard Edison

March 21, 2016 March 21, 2016/ Cardboard Edison

Tim Fowers on making board games independently, going full-time, direct sales and more:

http://thegamedesignroundtable.com/2016/03/17/episode-142-tim-fowers/

March 21, 2016/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

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