What board game designers can learn from playwrights:
http://www.leagueofgamemakers.com/game-design-connection-tips-from-play-writing/
Tips & Resources for Board Game Designers
What board game designers can learn from playwrights:
http://www.leagueofgamemakers.com/game-design-connection-tips-from-play-writing/
The requirement for the March 2016 24-hour contest is "attention":
https://boardgamegeek.com/thread/1535644/24-hour-contest-march-2016
March 2016 Game Design Showdown
Pitch a game about gaining power in a political system
Deadline: March 8, 2016
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-march-2016-super-vote-tron-2016
Sen-Foong Lim joins On Board Games to discuss working with IPs and licensed games:
Dominic Crapuchettes of North Star Games on developing and marketing games for different audiences:
The Game Crafter Worker Placement Challenge
Deadline: May 30, 2016
Prizes: possible publication by Letiman Games and more
https://www.thegamecrafter.com/contests/worker-placement-challenge
This month, our roundup of favorite board game design links includes some important advice about making it in the industry as a designer or publisher, a tool for tracking your progress on designs, a look at the future of board games, and more.
featured:
industry:
theory:
Ways of implementing variable turn order in a worker placement game
The obstacles and opportunities in designing board games with a digital component
Game balance: why it's unachievable, and some tools to approximate it
process:
publishing:
licensing:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Ryan Abrams, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro, Matt Wolfe
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, Michael Gray, JR Honeycutt, Scott Martel Jr., Marcus Ross, Sean Rumble, Diane Sauer, Steven Tu
Ways to strengthen the playfulness of your designs:
http://hyperbolegames.com/2016/02/29/the-importance-of-play/
How to respond when someone compares your design to another game:
“Tension is like power for your game. You need some to keep it running, but too much will burn out your circuit / frustrate your players.”
Considering a game's depth when designing
How to approach reviewers about a Kickstarter board game:
https://boardgamegeek.com/blogpost/51471/how-not-drive-reviewers-away-kickstarter
Cash flow for a Kickstarter board game publisher:
http://blog.foxtrotgames.com/2016/02/24/kickstarter-cash-flow-profit/
Ways of implementing variable turn order in a worker placement game:
http://www.bgdf.com/forum/game-creation/mechanics/worker-placement-and-variable-turn-order
Keeping track of your game designs:
https://oakleafgames.wordpress.com/2016/02/24/organizing-my-designs/
Copyable spreadsheet: https://docs.google.com/spreadsheets/d/1R94PRs2ypGiB3c08mhUgJmpr-4uOTubn-5xDe2KpvyM/edit#gid=0
Pointers for attending a publisher speed dating event:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-12
Advice for getting started with a game design and overcoming early obstacles:
http://www.justingary.com/getting-started-and-overcoming-obstacles/
“New game designers, learn what’s out there. No time to play them all? At *least* find the videos or rules PDFs.”
Hooks: what they are, how to find them and how many a board game design needs:
https://www.buzzsprout.com/48513/354899-episode-11-hooks-in-game-designs
Evan Derrick joins the Building the Game podcast to discuss graphic design in games:
http://www.buildingthegamepodcast.com/2016/02/21/episode-195-evan-derrick-and-graphic-design/