“Generally you should have an idea for the moments you want your design to foster so you can work towards those when you fail.”
2016 One Page PNP Contest
Deadline: April 15, 2016
http://boardgamegeek.com/thread/1493133/2016-one-page-pnp-contest
David Short on designing within constraints, knowing your audience, balancing games, making prototypes, questions for playtesters, and more:
http://theinquisitivemeeple.com/2015/12/21/designing-meeples-with-david-short/
[game mechanic]: The [game mechanic] Game Contest
For games in which the title and the core mechanic are the same
Deadline: Jan. 18, 2016
Prize: publication by Greater Than Games
https://greaterthangames.com/content/a-new-game-design-contest
Bruno Cathala on the design process, taking playtest feedback, co-designing, expansions and more:
http://ninjavspirates.libsyn.com/s12e04-design-thoughts-from-across-an-ocean
Zev Shlasinger on founding and running a company, working with a publisher and more:
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-7
Lots of advice for writing rules: where to start, clarity and readability, game terms, examples, repetition, pronouns and more:
http://theinquisitivemeeple.com/2015/12/16/designing-meeples-talks-writing-rulebooks/
Three designers offer advice for making a better prototype:
http://www.huffingtonpost.com/matt-cohen/game-design-playing-with-_b_8802116.html
Tools and tips for long-distance co-designing:
http://theinquisitivemeeple.com/2015/12/15/designing-long-distance/
Lessons in board game design from Netrunner:
https://medium.com/@mezzotero/seven-game-design-lessons-from-netrunner-d7543f5102a6#.hpn9n1kyh
