Generally you should have an idea for the moments you want your design to foster so you can work towards those when you fail.
— Grant Rodiek
My tip for pitching to publishers is to simply be your game’s biggest fan. Be confident in your design when you pitch. Don’t waver or give any indication that it is anything but the best game out there.
— David Short
Make sure you’re having fun. If you’re not enjoying the game you’re designing, and the development process that it takes, then it’s pretty difficult to expect others to buy into it. If it’s fun for you, keep at it. If not, perhaps try something else.
— David Short
As game designers, it is vital not to perceive critical feedback as a personal slight against us or the games we create. Well-intentioned valid criticism can be the spark that drives us to not accept good enough and instead elevate our work to the next level.
— Charlie Hoopes