Reasons for a backer to support a Kickstarter campaign:
http://theforbiddenlimb.com/2015/12/12/reasons-for-backing-a-crowdfunding-campaign/
Tips & Resources for Board Game Designers
Reasons for a backer to support a Kickstarter campaign:
http://theforbiddenlimb.com/2015/12/12/reasons-for-backing-a-crowdfunding-campaign/
The perils of designing a game by trial and error:
Lessons learned from the Cauldron Kickstarter: demos, art, emotions, delivery dates and more:
What are the best ways to break a game? A Reddit Tabletop Game Design Forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/3wiq8k/what_are_the_best_ways_to_break_a_game/
“This one and the next one and the one after that may not be the finished product, but remember that patience and persistence DO pay off.”
“What do you have passion for? Passion drives completion more than anything else, except maybe deadlines.”
“It is possible to polish a game until there’s nothing left. Instead of perfect smoothness, focus on finding the right texture for your game.”
Ways to mitigate first-player advantage:
http://cardboardarchitects.libsyn.com/episode-16-the-first-player-problem
See also: https://boardgamegeek.com/thread/1487268/good-models-mitigating-first-player-advantage
A list of self-balancing game mechanisms:
http://www.level99games.com/homepage/design-blogs/132-self-balancing-mechanics.html
What notes you should be taking:
The Game Design Round Table (@TGDRT) on when to move on to balancing, royalty-free art, asymmetry and more:
http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/
“Whatever you think games should accomplish, it’s always better for games to enable players to accomplish that thing instead.”
A discussion of the importance of location to a game's theme:
http://dicehateme.com/2015/12/the-state-of-games-ep-97-the-one-about-location-location-location/
Root cause analysis and determining problems in your designs:
https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design
10 things every game needs:
Goal: http://podbay.fm/show/580709168/e/1416586800?autostart=1
Rules: http://podbay.fm/show/580709168/e/1418403000?autostart=1
Interactions: http://podbay.fm/show/580709168/e/1423844400?autostart=1
Catch Up: http://podbay.fm/show/580709168/e/1427473200?autostart=1
Inertia: http://podbay.fm/show/580709168/e/1431706500?autostart=1
Surprise: http://podbay.fm/show/580709168/e/1435335300?autostart=1
Strategy: http://podbay.fm/show/580709168/e/1438359300?autostart=1
Fun: http://podbay.fm/show/580709168/e/1441988100?autostart=1
Flavor: http://podbay.fm/show/580709168/e/1445012100?autostart=1
Hook: http://podbay.fm/show/580709168/e/1449245700?autostart=1
Lots of tools to make game design easier:
http://cardboardarchitects.libsyn.com/episode-15-tools-of-the-trade
“If an idea excites you, get busy and develop it into something unique. Something yours. Most things have been ‘done’ at the genetic level.”
Designing with accessibility in mind: color blindness, typography and ergonomics:
http://playdiabolical.com/2015/12/usability-and-accessibility-in-board-games/
Learning Game Challenge
Design a game where a playful environment creates an opportunity for understanding real world problems and issues.
Deadline: Feb. 29, 2016
Prizes: cash, potential publication, and more
https://www.thegamecrafter.com/contests/learning-game-challenge
What you should know about forming and running an indie game company:
http://legalmovespodcast.com/2015/12/03/episode-23-starting-indie-game-company-brian-henk/