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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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prototyping
process
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licensing
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December 22, 2015 December 22, 2015/ Cardboard Edison

2016 One Page PNP Contest

Deadline: April 15, 2016

http://boardgamegeek.com/thread/1493133/2016-one-page-pnp-contest

December 22, 2015/ Cardboard Edison/
contests

Cardboard Edison

December 21, 2015 December 21, 2015/ Cardboard Edison
“My tip for pitching to publishers is to simply be your game’s biggest fan. Be confident in your design when you pitch. Don’t waver or give any indication that it is anything but the best game out there.”
— David Short
December 21, 2015/ Cardboard Edison/ /Source
licensing

Cardboard Edison

December 21, 2015 December 21, 2015/ Cardboard Edison
“Make sure you’re having fun. If you’re not enjoying the game you’re designing, and the development process that it takes, then it’s pretty difficult to expect others to buy into it. If it’s fun for you, keep at it. If not, perhaps try something else.”
— David Short
December 21, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

December 21, 2015 December 21, 2015/ Cardboard Edison

David Short on designing within constraints, knowing your audience, balancing games, making prototypes, questions for playtesters, and more:

http://theinquisitivemeeple.com/2015/12/21/designing-meeples-with-david-short/

December 21, 2015/ Cardboard Edison/
process, prototyping, playtesting, licensing, theory

Cardboard Edison

December 18, 2015 December 18, 2015/ Cardboard Edison

How to create content for an expandable game: 

 http://www.justingary.com/how-to-make-games-that-last/

December 18, 2015/ Cardboard Edison/
theory

Cardboard Edison

December 18, 2015 December 18, 2015/ Cardboard Edison

On the danger of rejecting others' ideas out of hand

December 18, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

December 17, 2015 December 17, 2015/ Cardboard Edison

[game mechanic]: The [game mechanic] Game Contest

For games in which the title and the core mechanic are the same

Deadline: Jan. 18, 2016

Prize: publication by Greater Than Games

https://greaterthangames.com/content/a-new-game-design-contest

December 17, 2015/ Cardboard Edison/
contests

Cardboard Edison

December 17, 2015 December 17, 2015/ Cardboard Edison
“As game designers, it is vital not to perceive critical feedback as a personal slight against us or the games we create. Well-intentioned valid criticism can be the spark that drives us to not accept good enough and instead elevate our work to the next level.”
— Charlie Hoopes
December 17, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

December 17, 2015 December 17, 2015/ Cardboard Edison

Bruno Cathala on the design process, taking playtest feedback, co-designing, expansions and more:

http://ninjavspirates.libsyn.com/s12e04-design-thoughts-from-across-an-ocean

December 17, 2015/ Cardboard Edison/
theory, process, playtesting, podcasts

Cardboard Edison

December 17, 2015 December 17, 2015/ Cardboard Edison

Zev Shlasinger on founding and running a company, working with a publisher and more:

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-7

December 17, 2015/ Cardboard Edison/
publishing, licensing, podcasts

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

Lots of advice for writing rules: where to start, clarity and readability, game terms, examples, repetition, pronouns and more:

http://theinquisitivemeeple.com/2015/12/16/designing-meeples-talks-writing-rulebooks/

December 16, 2015/ Cardboard Edison/
rules

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

35th Concours International de Créateurs de Jeux de Société

Submissions: Jan. 4-29, 2016

http://www.centrenationaldujeu.com/images/Concours/35eConcours/reglements/rules-35th-Concours-2016.pdf

December 16, 2015/ Cardboard Edison/
contests

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

Three designers offer advice for making a better prototype:

http://www.huffingtonpost.com/matt-cohen/game-design-playing-with-_b_8802116.html

December 16, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

Advice for making Kickstarter videos:

http://nothingsacredgames.com/kickstarter-videos/

December 16, 2015/ Cardboard Edison/
publishing

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

Tools and tips for long-distance co-designing:

http://theinquisitivemeeple.com/2015/12/15/designing-long-distance/

December 16, 2015/ Cardboard Edison/
process

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

Tips for staying excited about a design: a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/1490034/im-stuck-cycle

December 16, 2015/ Cardboard Edison/
process

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

Lessons in board game design from Netrunner:

https://medium.com/@mezzotero/seven-game-design-lessons-from-netrunner-d7543f5102a6#.hpn9n1kyh

December 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

December 16, 2015 December 16, 2015/ Cardboard Edison

Designing and marketing a Christian-themed game:

http://www.happymittengames.com/70-2/

December 16, 2015/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

December 14, 2015 December 14, 2015/ Cardboard Edison

Pointers for designing games with dice and rondels

December 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

December 14, 2015 December 14, 2015/ Cardboard Edison

Reasons for a backer to support a Kickstarter campaign:

http://theforbiddenlimb.com/2015/12/12/reasons-for-backing-a-crowdfunding-campaign/

December 14, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

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