The perils of designing a game by trial and error:
What are the best ways to break a game? A Reddit Tabletop Game Design Forum discussion:
http://www.reddit.com/r/tabletopgamedesign/comments/3wiq8k/what_are_the_best_ways_to_break_a_game/
Ways to mitigate first-player advantage:
http://cardboardarchitects.libsyn.com/episode-16-the-first-player-problem
See also: https://boardgamegeek.com/thread/1487268/good-models-mitigating-first-player-advantage
A list of self-balancing game mechanisms:
http://www.level99games.com/homepage/design-blogs/132-self-balancing-mechanics.html
The Game Design Round Table (@TGDRT) on when to move on to balancing, royalty-free art, asymmetry and more:
http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/
A discussion of the importance of location to a game's theme:
http://dicehateme.com/2015/12/the-state-of-games-ep-97-the-one-about-location-location-location/
Root cause analysis and determining problems in your designs:
https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design
10 things every game needs:
Goal: http://podbay.fm/show/580709168/e/1416586800?autostart=1
Rules: http://podbay.fm/show/580709168/e/1418403000?autostart=1
Interactions: http://podbay.fm/show/580709168/e/1423844400?autostart=1
Catch Up: http://podbay.fm/show/580709168/e/1427473200?autostart=1
Inertia: http://podbay.fm/show/580709168/e/1431706500?autostart=1
Surprise: http://podbay.fm/show/580709168/e/1435335300?autostart=1
Strategy: http://podbay.fm/show/580709168/e/1438359300?autostart=1
Fun: http://podbay.fm/show/580709168/e/1441988100?autostart=1
Flavor: http://podbay.fm/show/580709168/e/1445012100?autostart=1
Hook: http://podbay.fm/show/580709168/e/1449245700?autostart=1
Lots of tools to make game design easier:
http://cardboardarchitects.libsyn.com/episode-15-tools-of-the-trade
Designing with accessibility in mind: color blindness, typography and ergonomics:
http://playdiabolical.com/2015/12/usability-and-accessibility-in-board-games/
Learning Game Challenge
Design a game where a playful environment creates an opportunity for understanding real world problems and issues.
Deadline: Feb. 29, 2016
Prizes: cash, potential publication, and more
https://www.thegamecrafter.com/contests/learning-game-challenge
What you should know about forming and running an indie game company:
http://legalmovespodcast.com/2015/12/03/episode-23-starting-indie-game-company-brian-henk/
Lessons learned from shipping Bad Medicine: Amazon Fulfillment, street dates, distribution consolidators and more:
http://gil.hova.net/2015/12/02/lessons-learned-from-shipping-bad-medicine/
