As game designers, it is vital not to perceive critical feedback as a personal slight against us or the games we create. Well-intentioned valid criticism can be the spark that drives us to not accept good enough and instead elevate our work to the next level.
— Charlie Hoopes
This one and the next one and the one after that may not be the finished product, but remember that patience and persistence DO pay off.
— Andrew Federspiel
It is possible to polish a game until there’s nothing left. Instead of perfect smoothness, focus on finding the right texture for your game.
— Daniel Solis