Whatever you think games should accomplish, it’s always better for games to enable players to accomplish that thing instead.
— Jay Treat (@jtreat3)
If an idea excites you, get busy and develop it into something unique. Something yours. Most things have been ‘done’ at the genetic level.
— Grant Rodiek (@HyperboleGrant)

Cardboard Edison's Favorite Tips & Resources - November 2015

This month's roundup of great board game design links includes several new entries in our Meaningful Decisions interview series, advice for working with publishers, lessons from a first-time designer, and lots more.

featured:

licensing:

process:

theory:

playtesting:

Cardboard Edison Omnibus is supported by our patrons on Patreon.

SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo

JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro

APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Scott Martel Jr., Marcus Ross, Diane Sauer