The Game Design Round Table (@TGDRT) on when to move on to balancing, royalty-free art, asymmetry and more:
http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/
Tips & Resources for Board Game Designers
The Game Design Round Table (@TGDRT) on when to move on to balancing, royalty-free art, asymmetry and more:
http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/
“Whatever you think games should accomplish, it’s always better for games to enable players to accomplish that thing instead.”
A discussion of the importance of location to a game's theme:
http://dicehateme.com/2015/12/the-state-of-games-ep-97-the-one-about-location-location-location/
Root cause analysis and determining problems in your designs:
https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design
10 things every game needs:
Goal: http://podbay.fm/show/580709168/e/1416586800?autostart=1
Rules: http://podbay.fm/show/580709168/e/1418403000?autostart=1
Interactions: http://podbay.fm/show/580709168/e/1423844400?autostart=1
Catch Up: http://podbay.fm/show/580709168/e/1427473200?autostart=1
Inertia: http://podbay.fm/show/580709168/e/1431706500?autostart=1
Surprise: http://podbay.fm/show/580709168/e/1435335300?autostart=1
Strategy: http://podbay.fm/show/580709168/e/1438359300?autostart=1
Fun: http://podbay.fm/show/580709168/e/1441988100?autostart=1
Flavor: http://podbay.fm/show/580709168/e/1445012100?autostart=1
Hook: http://podbay.fm/show/580709168/e/1449245700?autostart=1
Lots of tools to make game design easier:
http://cardboardarchitects.libsyn.com/episode-15-tools-of-the-trade
“If an idea excites you, get busy and develop it into something unique. Something yours. Most things have been ‘done’ at the genetic level.”
Designing with accessibility in mind: color blindness, typography and ergonomics:
http://playdiabolical.com/2015/12/usability-and-accessibility-in-board-games/
Learning Game Challenge
Design a game where a playful environment creates an opportunity for understanding real world problems and issues.
Deadline: Feb. 29, 2016
Prizes: cash, potential publication, and more
https://www.thegamecrafter.com/contests/learning-game-challenge
What you should know about forming and running an indie game company:
http://legalmovespodcast.com/2015/12/03/episode-23-starting-indie-game-company-brian-henk/
Lessons learned from shipping Bad Medicine: Amazon Fulfillment, street dates, distribution consolidators and more:
http://gil.hova.net/2015/12/02/lessons-learned-from-shipping-bad-medicine/
The requirement for the December 2015 24-hour contest is "angel":
https://boardgamegeek.com/thread/1483296/24-hour-contest-december-2015
What makes a good theme? A discussion of family-friendly themes, getting into a big-box retailer, overused and underused themes, and more:
http://theforbiddenlimb.com/2015/12/02/what-makes-a-good-theme/
December 2015 Game Design Showdown
Pitch a game that starts with as minimal a learning curve as possible, and ramps up as the game progresses
Deadline: Dec. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-december-2015-learning-game
This month's roundup of great board game design links includes several new entries in our Meaningful Decisions interview series, advice for working with publishers, lessons from a first-time designer, and lots more.
featured:
licensing:
process:
theory:
playtesting:
Cardboard Edison Omnibus is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro
APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Scott Martel Jr., Marcus Ross, Diane Sauer
Generating ideas and turning them into final products:
Data on player preferences of game length:
https://medium.com/@stbowden/what-s-in-a-game-length-7bc6102a04eb#.d099x710x
Publishers answer the question: How do you decide what games you want to publish?
http://ludology.libsyn.com/ludology-episode-117-publish-or-perish
Lessons learned from failing twice on Kickstarter: