If an idea excites you, get busy and develop it into something unique. Something yours. Most things have been ‘done’ at the genetic level.
— Grant Rodiek (@HyperboleGrant)

Cardboard Edison's Favorite Tips & Resources - November 2015

This month's roundup of great board game design links includes several new entries in our Meaningful Decisions interview series, advice for working with publishers, lessons from a first-time designer, and lots more.

featured:

licensing:

process:

theory:

playtesting:

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SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo

JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat

ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro

APPRENTICES: Kevin Brusky, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Scott Martel Jr., Marcus Ross, Diane Sauer

Study the old, ‘boring’, traditional games and figure out why they work and why they’ve lasted. Find the buried treasures.
— Stephen Glenn (@spielfriek)
When altering a design it’s critical that you remember your core objective. Do these changes bring your closer or farther from that, regardless of how they may or may not disrupt the rest of the design.
— Games by Play Date