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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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October 30, 2015 October 30, 2015/ Cardboard Edison

Reasons why a publisher might reject a game even if it's very good: 

http://www.nerdstable.blogspot.com/2015/10/publishers-answer-would-you-reject-good.html

October 30, 2015/ Cardboard Edison/
licensing

Cardboard Edison

October 30, 2015 October 30, 2015/ Cardboard Edison

Ways to save money on manufacturing: box size, card count and punchboards:

http://www.leagueofgamemakers.com/designing-boardgames-efficiently-for-cost/

October 30, 2015/ Cardboard Edison/
publishing

Cardboard Edison

October 29, 2015 October 29, 2015/ Cardboard Edison

How to deal with a Kickstarter IP dispute:

http://www.rockmanorgames.com/2015/10/how-to-deal-with-a-kickstarter-ip-dispute/

October 29, 2015/ Cardboard Edison/
publishing

Cardboard Edison

October 29, 2015 October 29, 2015/ Cardboard Edison
“Always document your work. You never know when you’ll have to retrace your steps to see why and how you got here.”
— Darrell Hardy (@HardyTales)
October 29, 2015/ Cardboard Edison/
process

Cardboard Edison

October 29, 2015 October 29, 2015/ Cardboard Edison

Types of information in board games & how they affect players' experiences:

Part 1: http://designingcardboard.com/ep-03-information-types-part-1-and-animal-words/

Part 2: http://designingcardboard.com/ep-04-information-types-part-2-and-underground-deduction/

October 29, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 29, 2015 October 29, 2015/ Cardboard Edison

Tips for designing a solo version of a game:

http://theinquisitivemeeple.com/2015/10/28/solo-uh-oh/

October 29, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 29, 2015 October 29, 2015/ Cardboard Edison

Seven mechanisms for building suspense in games:

http://boardgameben.com/7-mechanics-for-building-suspense-in-games/

October 29, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 28, 2015 October 28, 2015/ Cardboard Edison

Pitfalls to avoid when creating a solo mode for your game:

https://boardgamegeek.com/blogpost/47197/dont-waste-your-time-work-right-thing-right-time-a

October 28, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 26, 2015 October 26, 2015/ Cardboard Edison

How to pitch to a publisher (starting at 35:00):

https://perfectinformationpodcast.wordpress.com/2015/10/25/perfect-information-episode-4-all-hallows-eve/

October 26, 2015/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

October 26, 2015 October 26, 2015/ Cardboard Edison

Drawbacks and opportunities posed by the limitations of board games:

http://keithburgun.net/the-clockwork-game-design-podcast-episode-5-the-limitations-of-boardgames/

October 26, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 26, 2015 October 26, 2015/ Cardboard Edison

When to share your ideas with others:

http://cardboardarchitects.libsyn.com/episode-7-sharing-ideas

October 26, 2015/ Cardboard Edison/
process, industry, podcasts

Cardboard Edison

October 22, 2015 October 22, 2015/ Cardboard Edison
“If you don’t ever come up with bad mechanics, you aren’t taking enough risks. Designers need to always push the envelope and try new things, and discovering things that don’t work out is part of that process. The important thing is how you react to those problems.”
— Teale Fristoe (@fristoe)
October 22, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

October 22, 2015 October 22, 2015/ Cardboard Edison

What to do about a broken game mechanic?

http://nothingsacredgames.com/broken-mechanics/

October 22, 2015/ Cardboard Edison/
theory, process

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

Overcoming "designer's block"

October 21, 2015/ Cardboard Edison/
process

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

How to name your game:

http://thegamecrafter.libsyn.com/naming-your-games-with-the-game-crafter-episode-41

October 21, 2015/ Cardboard Edison/
industry, podcasts

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

Lots of pointers for creating the print-and-play version of your game:

https://convergentgamesblog.wordpress.com/2015/10/21/print-and-play-explained-in-10-questions-2/

October 21, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

Scott Almes (@Scott_Almes) on breaking into the board game industry:

http://breakingintoboardgames.libsyn.com/episode-2-scott-almes

October 21, 2015/ Cardboard Edison/
industry, licensing, podcasts

Cardboard Edison

October 20, 2015 October 20, 2015/ Cardboard Edison

Richard Garfield on early and late playtesting, making a good design great, the "complexity budget" and more:

http://gamasutra.com/blogs/PierreAlexandreGarneau/20151019/256711/Interview_Richard_Garfield_on_Getting_Design_from_Good_to_Great.php

October 20, 2015/ Cardboard Edison/
theory, playtesting

Cardboard Edison

October 20, 2015 October 20, 2015/ Cardboard Edison
bgcontracts - view from a deal.png

View From a Deal: The board game industry as seen in publishing contracts

October 20, 2015/ Cardboard Edison/ /Source
contract terms, featured, licensing

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison
“Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.”
— Jonathan Bouthilet (@jonnyboardgames)
October 19, 2015/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

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