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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
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process
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October 19, 2015 October 19, 2015/ Cardboard Edison

Uses for set collection: 

https://m.facebook.com/groups/320445024722916?view=permalink&id=700823533351728 

October 19, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

Advice for sustaining your design vision during the design process: 

https://m.facebook.com/groups/320445024722916?view=permalink&id=700892346678180&refid=18&_ft_=qid.6207507054898563376%3Amf_story_key.700892346678180%3Atl_objid.700892346678180&__tn__=%2As

October 19, 2015/ Cardboard Edison/
process, playtesting

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

Aspects of scoring:  hidden scoring, point salads, granularity, point curves, multipliers and more:

http://www.leagueofgamemakers.com/game-elements-scoring/

October 19, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

The Game Designers of North Carolina Podcast (@GDofNC) on making prototypes: 

https://www.buzzsprout.com/48513/316629-episode-4-making-prototypes

October 19, 2015/ Cardboard Edison/
podcasts, prototyping

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

Ludology on chaos and randomness in games:

http://ludology.libsyn.com/ludology-episode-114-the-butterfly-effect

October 19, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 16, 2015 October 16, 2015/ Cardboard Edison

Understanding the flow of decisions in a game: 

http://theinquisitivemeeple.com/2015/10/15/understanding-the-flow-of-decisions-in-a-game

October 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

What to watch for when running a stress test of your design: 

http://www.leagueofgamemakers.com/design-playtest-tactic-the-stress-test/

October 14, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

Lessons in board game design from Space Invaders:

http://lawofgamedesign.com/2015/10/14/theory-everything-i-needed-to-know-about-game-design-i-learned-from-space-invaders

October 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

Experiences from pitching to 16 publishers at Essen:

https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201

October 14, 2015/ Cardboard Edison/
licensing

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

What to do in early playtests

October 14, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

Daniel Solis (@DanielSolis) on playtesting, your first design, publishing finances and more:

http://goinglast.net/special-interview-with-daniel-solis/

October 14, 2015/ Cardboard Edison/
playtesting, process, publishing, licensing, podcasts

Cardboard Edison

October 13, 2015 October 13, 2015/ Cardboard Edison

Lessons in board game design from Super Mario Maker: 

https://oakleafgames.wordpress.com/2015/10/13/lessons-from-super-mario-maker/

October 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 13, 2015 October 13, 2015/ Cardboard Edison

Designing for what mindset you want the players to have:

http://www.3dtotalgames.com/designing-for-philosophers/

October 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison

Mistakes crowdfunders make the day before they launch:

http://stonemaiergames.com/the-7-mistakes-crowdfunders-make-the-day-before-they-launch/

October 12, 2015/ Cardboard Edison/
publishing

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison

When, why and how you should break the rules in game design:

http://podbay.fm/show/580709168/e/1444408800

October 12, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison
“When designing co-op games make sure there are some fires to put out early. You can keep them small early but they need to be there.”
— Peter Gousis (@MVPBoardgames)
October 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison

Gil Hova (@gilhova) on scaling a game for higher player counts, shipping a Kickstarter board game, and more:

http://db94podcast.libsyn.com/so-many-subjects-so-little-time

October 12, 2015/ Cardboard Edison/
theory, publishing, podcasts

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison
“Don’t just seek a license. Seek a great partner for you and your game.”
— Grant Rodiek (@HyperboleGrant)
October 12, 2015/ Cardboard Edison/
licensing

Cardboard Edison

October 11, 2015 October 11, 2015/ Cardboard Edison
“Not every design works. Many that look good on paper don’t work in play.”
— Nat Levan (@OakleafGames)
October 11, 2015/ Cardboard Edison/
process

Cardboard Edison

October 09, 2015 October 09, 2015/ Cardboard Edison

What makes a game worker placement? 

 https://oakleafgames.wordpress.com/2015/10/08/gaming-glossary-worker-placement/

October 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

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