We talk development with publisher logistics with two of the rising stars in the industry, Nick Little of Action Phase Games and Gavan Brown from Roxley Game Laboratory!
Meeple Syrup (@MeepleSyrup) on game development and publisher logistics
Tips & Resources for Board Game Designers
We talk development with publisher logistics with two of the rising stars in the industry, Nick Little of Action Phase Games and Gavan Brown from Roxley Game Laboratory!
Meeple Syrup (@MeepleSyrup) on game development and publisher logistics
Designing games for four types of players:
http://www.leagueofgamemakers.com/designing-for-the-four-types-of-gamers/
Pointers for approaching someone for help:
http://thegamecrafter.libsyn.com/the-pitch-with-the-game-crafter-episode-39
Videos from designers: what publishers and players want:
Part 1: http://dr.wictz.com/2015/10/should-designers-make-videos-for.html
Part 2: http://dr.wictz.com/2015/10/should-designers-make-videos-for_6.html
How to iterate on a design:
https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design
Advice for learning to write concise rules:
What it takes to get a game into a mainstream retailer:
How do you know when playtesting is finished?
http://boardgamegeek.com/thread/1447853/when-playtesting-finished
2016 Ion Award Game Design Competition
Deadline: Jan. 1, 2016
http://boardgamegeek.com/thread/1448065/ion-award-game-design-competition-2016-open-entrie
“After your game is ‘done’ play it a lot with first-time players. Getting that first game experience right is crucial.”
Randy Hoyt (@randyhoyt) of Foxtrot Games offers publishing lessons learned on Board Game Authority (@BoardGameAuth):
http://www.boardgameauthority.com/randy-hoty-worlds-fair-cost-kickstarter/
Board Game Design Forum's October 2015 Game Design Showdown
Pitch a game with simple, approachable mechanics that also uses a light, approachable theme
Deadline: Oct. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-october-2015-game-everyone
The requirement for the October 2015 24-hour contest is "potato":
https://boardgamegeek.com/thread/1445557/24-hour-contest-oktober-2015
Our roundup of excellent board game design links and tips this month includes a new Meaningful Decisions interview, "golden rules" of design, advice for making the most of the design process and more...
featured:
theory:
playtesting:
industry:
licensing:
prototyping:
process:
podcasts:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro, Dan Sinensky
APPRENTICES: Gino Brancazio, Kevin Brusky, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price, Marcus Ross, Diane Sauer
Recommended software for creating print-and-play files:
How to develop your game while maintaining your vision:
10 things no one ever tells you about running a Kickstarter:
Working on a game after it launches: expansions, new lines and more:
http://thegamedesignroundtable.com/2015/09/29/episode-134-expansions-and-post-launch-support/
“A mechanic being mathematically satisfying isn’t the same as it being fun to play. In game design, make sure you don’t confuse the two.”
Tiebreakers: how to settle ties, what to do when there isn’t an obvious tiebreaker, and when to opt out of a tiebreaker altogether:
http://designingcardboard.com/ep-02-breaking-ties-and-overeating/