What to do about a broken game mechanic?
How to name your game:
http://thegamecrafter.libsyn.com/naming-your-games-with-the-game-crafter-episode-41
Lots of pointers for creating the print-and-play version of your game:
https://convergentgamesblog.wordpress.com/2015/10/21/print-and-play-explained-in-10-questions-2/
Scott Almes (@Scott_Almes) on breaking into the board game industry:
http://breakingintoboardgames.libsyn.com/episode-2-scott-almes
Uses for set collection:
https://m.facebook.com/groups/320445024722916?view=permalink&id=700823533351728
The Game Designers of North Carolina Podcast (@GDofNC) on making prototypes:
https://www.buzzsprout.com/48513/316629-episode-4-making-prototypes
Ludology on chaos and randomness in games:
http://ludology.libsyn.com/ludology-episode-114-the-butterfly-effect
Understanding the flow of decisions in a game:
http://theinquisitivemeeple.com/2015/10/15/understanding-the-flow-of-decisions-in-a-game
What to watch for when running a stress test of your design:
http://www.leagueofgamemakers.com/design-playtest-tactic-the-stress-test/
Experiences from pitching to 16 publishers at Essen:
https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201
Lessons in board game design from Super Mario Maker:
https://oakleafgames.wordpress.com/2015/10/13/lessons-from-super-mario-maker/
