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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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featured
theory
playtesting
prototyping
process
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licensing
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October 22, 2015 October 22, 2015/ Cardboard Edison

What to do about a broken game mechanic?

http://nothingsacredgames.com/broken-mechanics/

October 22, 2015/ Cardboard Edison/
theory, process

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

Overcoming "designer's block"

October 21, 2015/ Cardboard Edison/
process

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

How to name your game:

http://thegamecrafter.libsyn.com/naming-your-games-with-the-game-crafter-episode-41

October 21, 2015/ Cardboard Edison/
industry, podcasts

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

Lots of pointers for creating the print-and-play version of your game:

https://convergentgamesblog.wordpress.com/2015/10/21/print-and-play-explained-in-10-questions-2/

October 21, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

October 21, 2015 October 21, 2015/ Cardboard Edison

Scott Almes (@Scott_Almes) on breaking into the board game industry:

http://breakingintoboardgames.libsyn.com/episode-2-scott-almes

October 21, 2015/ Cardboard Edison/
industry, licensing, podcasts

Cardboard Edison

October 20, 2015 October 20, 2015/ Cardboard Edison

Richard Garfield on early and late playtesting, making a good design great, the "complexity budget" and more:

http://gamasutra.com/blogs/PierreAlexandreGarneau/20151019/256711/Interview_Richard_Garfield_on_Getting_Design_from_Good_to_Great.php

October 20, 2015/ Cardboard Edison/
theory, playtesting

Cardboard Edison

October 20, 2015 October 20, 2015/ Cardboard Edison
bgcontracts - view from a deal.png

View From a Deal: The board game industry as seen in publishing contracts

October 20, 2015/ Cardboard Edison/ /Source
contract terms, featured, licensing

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison
“Don’t be afraid to give up on an idea if it isn’t working. You can always come back to it later or put it into another game. Don’t try to force a game together. It won’t be fun.”
— Jonathan Bouthilet (@jonnyboardgames)
October 19, 2015/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

Uses for set collection: 

https://m.facebook.com/groups/320445024722916?view=permalink&id=700823533351728 

October 19, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

Advice for sustaining your design vision during the design process: 

https://m.facebook.com/groups/320445024722916?view=permalink&id=700892346678180&refid=18&_ft_=qid.6207507054898563376%3Amf_story_key.700892346678180%3Atl_objid.700892346678180&__tn__=%2As

October 19, 2015/ Cardboard Edison/
process, playtesting

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

Aspects of scoring:  hidden scoring, point salads, granularity, point curves, multipliers and more:

http://www.leagueofgamemakers.com/game-elements-scoring/

October 19, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

The Game Designers of North Carolina Podcast (@GDofNC) on making prototypes: 

https://www.buzzsprout.com/48513/316629-episode-4-making-prototypes

October 19, 2015/ Cardboard Edison/
podcasts, prototyping

Cardboard Edison

October 19, 2015 October 19, 2015/ Cardboard Edison

Ludology on chaos and randomness in games:

http://ludology.libsyn.com/ludology-episode-114-the-butterfly-effect

October 19, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 16, 2015 October 16, 2015/ Cardboard Edison

Understanding the flow of decisions in a game: 

http://theinquisitivemeeple.com/2015/10/15/understanding-the-flow-of-decisions-in-a-game

October 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

What to watch for when running a stress test of your design: 

http://www.leagueofgamemakers.com/design-playtest-tactic-the-stress-test/

October 14, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

Lessons in board game design from Space Invaders:

http://lawofgamedesign.com/2015/10/14/theory-everything-i-needed-to-know-about-game-design-i-learned-from-space-invaders

October 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

Experiences from pitching to 16 publishers at Essen:

https://boardgamegeek.com/thread/1453364/my-experiences-pitching-publishers-essen-spiel-201

October 14, 2015/ Cardboard Edison/
licensing

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

What to do in early playtests

October 14, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

October 14, 2015 October 14, 2015/ Cardboard Edison

Daniel Solis (@DanielSolis) on playtesting, your first design, publishing finances and more:

http://goinglast.net/special-interview-with-daniel-solis/

October 14, 2015/ Cardboard Edison/
playtesting, process, publishing, licensing, podcasts

Cardboard Edison

October 13, 2015 October 13, 2015/ Cardboard Edison

Lessons in board game design from Super Mario Maker: 

https://oakleafgames.wordpress.com/2015/10/13/lessons-from-super-mario-maker/

October 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

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