Designing for what mindset you want the players to have:
Mistakes crowdfunders make the day before they launch:
http://stonemaiergames.com/the-7-mistakes-crowdfunders-make-the-day-before-they-launch/
Gil Hova (@gilhova) on scaling a game for higher player counts, shipping a Kickstarter board game, and more:
http://db94podcast.libsyn.com/so-many-subjects-so-little-time
What makes a game worker placement?
https://oakleafgames.wordpress.com/2015/10/08/gaming-glossary-worker-placement/
Designing games for four types of players:
http://www.leagueofgamemakers.com/designing-for-the-four-types-of-gamers/
Pointers for approaching someone for help:
http://thegamecrafter.libsyn.com/the-pitch-with-the-game-crafter-episode-39
Videos from designers: what publishers and players want:
Part 1: http://dr.wictz.com/2015/10/should-designers-make-videos-for.html
Part 2: http://dr.wictz.com/2015/10/should-designers-make-videos-for_6.html
How to iterate on a design:
https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design
How do you know when playtesting is finished?
http://boardgamegeek.com/thread/1447853/when-playtesting-finished
2016 Ion Award Game Design Competition
Deadline: Jan. 1, 2016
http://boardgamegeek.com/thread/1448065/ion-award-game-design-competition-2016-open-entrie
Randy Hoyt (@randyhoyt) of Foxtrot Games offers publishing lessons learned on Board Game Authority (@BoardGameAuth):
http://www.boardgameauthority.com/randy-hoty-worlds-fair-cost-kickstarter/
Board Game Design Forum's October 2015 Game Design Showdown
Pitch a game with simple, approachable mechanics that also uses a light, approachable theme
Deadline: Oct. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-october-2015-game-everyone
