Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


October 13, 2015 October 13, 2015/ Cardboard Edison

Designing for what mindset you want the players to have:

http://www.3dtotalgames.com/designing-for-philosophers/

October 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison

Mistakes crowdfunders make the day before they launch:

http://stonemaiergames.com/the-7-mistakes-crowdfunders-make-the-day-before-they-launch/

October 12, 2015/ Cardboard Edison/
publishing

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison

When, why and how you should break the rules in game design:

http://podbay.fm/show/580709168/e/1444408800

October 12, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison
“When designing co-op games make sure there are some fires to put out early. You can keep them small early but they need to be there.”
— Peter Gousis (@MVPBoardgames)
October 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison

Gil Hova (@gilhova) on scaling a game for higher player counts, shipping a Kickstarter board game, and more:

http://db94podcast.libsyn.com/so-many-subjects-so-little-time

October 12, 2015/ Cardboard Edison/
theory, publishing, podcasts

Cardboard Edison

October 12, 2015 October 12, 2015/ Cardboard Edison
“Don’t just seek a license. Seek a great partner for you and your game.”
— Grant Rodiek (@HyperboleGrant)
October 12, 2015/ Cardboard Edison/
licensing

Cardboard Edison

October 11, 2015 October 11, 2015/ Cardboard Edison
“Not every design works. Many that look good on paper don’t work in play.”
— Nat Levan (@OakleafGames)
October 11, 2015/ Cardboard Edison/
process

Cardboard Edison

October 09, 2015 October 09, 2015/ Cardboard Edison

What makes a game worker placement? 

 https://oakleafgames.wordpress.com/2015/10/08/gaming-glossary-worker-placement/

October 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 07, 2015 October 07, 2015/ Cardboard Edison

Meeple Syrup (@MeepleSyrup) on game development and publisher logistics

October 07, 2015/ Cardboard Edison/
publishing

Cardboard Edison

October 07, 2015 October 07, 2015/ Cardboard Edison

Designing games for four types of players:

http://www.leagueofgamemakers.com/designing-for-the-four-types-of-gamers/

October 07, 2015/ Cardboard Edison/
theory

Cardboard Edison

October 07, 2015 October 07, 2015/ Cardboard Edison

Pointers for approaching someone for help:

http://thegamecrafter.libsyn.com/the-pitch-with-the-game-crafter-episode-39

October 07, 2015/ Cardboard Edison/
industry, podcasts

Cardboard Edison

October 07, 2015 October 07, 2015/ Cardboard Edison

Videos from designers: what publishers and players want:

Part 1: http://dr.wictz.com/2015/10/should-designers-make-videos-for.html

Part 2: http://dr.wictz.com/2015/10/should-designers-make-videos-for_6.html

October 07, 2015/ Cardboard Edison/
industry, licensing, podcasts

Cardboard Edison

October 06, 2015 October 06, 2015/ Cardboard Edison

How to iterate on a design:

https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design

October 06, 2015/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

October 06, 2015 October 06, 2015/ Cardboard Edison

Advice for learning to write concise rules:

http://designingcardboard.com/how-to-write-concise-rules/

October 06, 2015/ Cardboard Edison/
rules

Cardboard Edison

October 06, 2015 October 06, 2015/ Cardboard Edison

What it takes to get a game into a mainstream retailer:

http://ludology.libsyn.com/ludology-episode-113-crossover

October 06, 2015/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

October 05, 2015 October 05, 2015/ Cardboard Edison

How do you know when playtesting is finished? 

http://boardgamegeek.com/thread/1447853/when-playtesting-finished

October 05, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

October 05, 2015 October 05, 2015/ Cardboard Edison

2016 Ion Award Game Design Competition

Deadline: Jan. 1, 2016

http://boardgamegeek.com/thread/1448065/ion-award-game-design-competition-2016-open-entrie

October 05, 2015/ Cardboard Edison/
contests

Cardboard Edison

October 05, 2015 October 05, 2015/ Cardboard Edison
“After your game is ‘done’ play it a lot with first-time players. Getting that first game experience right is crucial.”
— Peter Gousis (@MVPBoardgames)
October 05, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

October 02, 2015 October 02, 2015/ Cardboard Edison

Randy Hoyt (@randyhoyt) of Foxtrot Games offers publishing lessons learned on Board Game Authority (@BoardGameAuth): 

http://www.boardgameauthority.com/randy-hoty-worlds-fair-cost-kickstarter/

October 02, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

October 01, 2015 October 01, 2015/ Cardboard Edison

Board Game Design Forum's October 2015 Game Design Showdown

Pitch a game with simple, approachable mechanics that also uses a light, approachable theme

Deadline: Oct. 9, 2015

http://www.bgdf.com/forum/game-design/game-design-showdown/gds-october-2015-game-everyone

October 01, 2015/ Cardboard Edison/
contests

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games