How to quickly design cards for your card game or board game:
https://www.youtube.com/watch?v=e9vL9Tlz1GM&index=1&list=PLqRXiQslycmZhvt_4vWyn07OHpX4y_J_f
Tips & Resources for Board Game Designers
How to quickly design cards for your card game or board game:
https://www.youtube.com/watch?v=e9vL9Tlz1GM&index=1&list=PLqRXiQslycmZhvt_4vWyn07OHpX4y_J_f
Six new board game design podcasts:
Designing Cardboard: http://designingcardboard.com/ep-01-an-introduction/
Cardboard Architects: http://cardboardarchitects.libsyn.com/
Perfect Information: http://perfectinformation.libsyn.com/
PhantomCast: http://phantomcast.podbean.com/
Frank: The Podcast: http://www.buzzsprout.com/48315
Game Designers of North Carolina: http://www.buzzsprout.com/48513
On the nature of theme in board games:
http://perfectinformation.libsyn.com/perfect-information-episode-1-on-theme/
What to do in an early playtest:
David Somerville (@thisistrove) on asymmetry, designing in the open, finding a sympathetic partner and more:
http://goforthandgame.com/2015/09/15/delving-deep-a-conversation-with-david-somerville/
“If a design isn’t working, kill it. It’s tough but for the best. Fail fast. Move on.”
“Play a TON of games. And very different games at that. More experience is just more tools to draw from.”
“When designing a game, if you restrict yourself based on components or box size, then it helps to focus your mind.”
“If you are stuck on a design, play it with someone new. New eyes bring new perspectives.”
On segmenting mechanics along thematic lines:
Finding public playtests and preparing a prototype:
http://www.acrosstheboardgames.net/luke/prototypes-n-playtesting/
Ways that project creators can establish certainty for backers in an uncertain environment like Kickstarter:
http://stonemaiergames.com/kickstarter-lesson-163-the-power-of-certainty/
Designers share their “golden rules” of design:
http://www.robindavid.info/2015/09/golden-rules-of-game-design.html
High-level playtesting advice from the Reddit Tabletop Game Designers forum:
How to use failure to your advantage:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-2
Gil Hova (@gilhova) on incentivizing interesting behavior, looking at games as products, moving into self-publishing and more:
http://www.boardgameauthority.com/gil-hova-game-design-theory-self-publishing-star-wars/
Advice for getting started with board game design and turning ideas into games:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1
Advice for designing games as marketing materials:
http://www.buildingthegamepodcast.com/2015/09/06/episode-171-groovin-and-gamin/
The Game Design Round Table (@TGDRT) on pitching to publishers, sharing your ideas, making design choices and more:
http://thegamedesignroundtable.com/2015/09/06/episode-132-rob%E2%80%99s-back-time-for-listener-mail/
Three tips for preparing prototypes for reviewers:
http://www.leagueofgamemakers.com/top-3-tips-for-prepping-prototypes-for-reviewers/