What to expect when you’re just getting started designing tabletop games:
http://www.buzzsprout.com/48513/303947-episode-1-getting-started-with-designing-tabletop-games
Tips & Resources for Board Game Designers
What to expect when you’re just getting started designing tabletop games:
http://www.buzzsprout.com/48513/303947-episode-1-getting-started-with-designing-tabletop-games
Lessons from the Bullfrogs Kickstarter campaign: shipping, trimming the fat, manufacturing, boxes, art and more:
http://theinquisitivemeeple.com/2015/09/09/lessons-learned-from-bullfrogs/
The creators of Between Two Cities on game licensing contracts, designing expansions and protecting intellectual property:
http://legalmovespodcast.com/2015/09/02/episode-11-stonemaier-games-between-two-cities-2/
10 games every designer should play:
http://www.leagueofgamemakers.com/top-10-games-every-designer-should-play-part-3/
18 Card Microgame Contest
Deadline: Dec. 31, 2015
Prize: possible publication
http://boardgamegeek.com/thread/1431026/18-card-microgame-contest-2015
GrandCon Breakneck Design Challenge
One day to design a microgame from a box of components
Date: Sept. 25-26, 2015
Prizes: The Game Crafter gift cards
http://news.thegamecrafter.com/post/128340553197/new-game-design-contest-at-grand-con
“I can summarize good game design in three words: incentivize interesting behavior. A good game designer figures out fun behavior in their game and steers players to act that way.”
“I think probably the best advice I have is work on distancing yourself from your project. Be willing to break it and re-form it and think of it as an object distant from yourself. Be willing to push, and bend, and break that thing, and be focused on creating the best experience for the gamers and understand that it’s something you’re making for them.”
Hippodice Game Designers’ Competition
Deadline: Oct. 31, 2015
September 2015 Game Design Showdown
Pitch a game to be played in vertical space
Deadline: Sept. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-only-way-out
Looking at intersecting dimensions in a design:
The requirement for the September 2015 24-Hour Contest is “Ice Age”:
https://boardgamegeek.com/thread/1428251/24-hour-contest-september-2015
Our monthly roundup of excellent board game design links and tips this month includes an interesting method of solo testing, practical advice for pitch sessions, some reminders about the industry and more…
theory:
playtesting:
process:
licensing:
industry:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price, Diane Sauer, Dan Sinensky
“Always keep your goal in mind. Why are you making the game? The answer will determine your audience.”
“Test your game in chunks. If you are designing a big game make sure the most important part is working before adding too much chrome.”
“A game cannot please all of the people all of the time; take critical points of view under consideration, but don’t let them drag you down or send you off on a tangent.”
Early-game structures: starting resources, private and public objectives, and more:
Lessons from the New Bedford Kickstarter relaunch: shipping, feedback, player counts, preparation and more:
https://oakleafgames.wordpress.com/2015/08/28/lessons-learned-from-the-new-bedford-relaunch/
Designing “primal” games:
Hasbro Gaming Lab 2015 Face-to-Face Party Game Challenge
Five finalists will run Indiegogo campaigns with promotion by Hasbro Gaming Lab. One winner receives $10,000 and a trip to Hasbro to work with its game development team.
Deadline: Sept. 30, 2015