On segmenting mechanics along thematic lines:
Finding public playtests and preparing a prototype:
http://www.acrosstheboardgames.net/luke/prototypes-n-playtesting/
Ways that project creators can establish certainty for backers in an uncertain environment like Kickstarter:
http://stonemaiergames.com/kickstarter-lesson-163-the-power-of-certainty/
Designers share their “golden rules” of design:
http://www.robindavid.info/2015/09/golden-rules-of-game-design.html
How to use failure to your advantage:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-2
Gil Hova (@gilhova) on incentivizing interesting behavior, looking at games as products, moving into self-publishing and more:
http://www.boardgameauthority.com/gil-hova-game-design-theory-self-publishing-star-wars/
Advice for getting started with board game design and turning ideas into games:
http://cardboardarchitects.libsyn.com/cardboard-architects-episode-1
Advice for designing games as marketing materials:
http://www.buildingthegamepodcast.com/2015/09/06/episode-171-groovin-and-gamin/
The Game Design Round Table (@TGDRT) on pitching to publishers, sharing your ideas, making design choices and more:
http://thegamedesignroundtable.com/2015/09/06/episode-132-rob%E2%80%99s-back-time-for-listener-mail/
Three tips for preparing prototypes for reviewers:
http://www.leagueofgamemakers.com/top-3-tips-for-prepping-prototypes-for-reviewers/
What to expect when you’re just getting started designing tabletop games:
http://www.buzzsprout.com/48513/303947-episode-1-getting-started-with-designing-tabletop-games
Lessons from the Bullfrogs Kickstarter campaign: shipping, trimming the fat, manufacturing, boxes, art and more:
http://theinquisitivemeeple.com/2015/09/09/lessons-learned-from-bullfrogs/
The creators of Between Two Cities on game licensing contracts, designing expansions and protecting intellectual property:
http://legalmovespodcast.com/2015/09/02/episode-11-stonemaier-games-between-two-cities-2/
10 games every designer should play:
http://www.leagueofgamemakers.com/top-10-games-every-designer-should-play-part-3/
18 Card Microgame Contest
Deadline: Dec. 31, 2015
Prize: possible publication
http://boardgamegeek.com/thread/1431026/18-card-microgame-contest-2015
GrandCon Breakneck Design Challenge
One day to design a microgame from a box of components
Date: Sept. 25-26, 2015
Prizes: The Game Crafter gift cards
http://news.thegamecrafter.com/post/128340553197/new-game-design-contest-at-grand-con
“I think probably the best advice I have is work on distancing yourself from your project. Be willing to break it and re-form it and think of it as an object distant from yourself. Be willing to push, and bend, and break that thing, and be focused on creating the best experience for the gamers and understand that it’s something you’re making for them.”
