September 2015 Game Design Showdown
Pitch a game to be played in vertical space
Deadline: Sept. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-only-way-out
Tips & Resources for Board Game Designers
September 2015 Game Design Showdown
Pitch a game to be played in vertical space
Deadline: Sept. 9, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-september-only-way-out
Looking at intersecting dimensions in a design:
The requirement for the September 2015 24-Hour Contest is “Ice Age”:
https://boardgamegeek.com/thread/1428251/24-hour-contest-september-2015
Our monthly roundup of excellent board game design links and tips this month includes an interesting method of solo testing, practical advice for pitch sessions, some reminders about the industry and more…
theory:
playtesting:
process:
licensing:
industry:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Aaron Lim, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price, Diane Sauer, Dan Sinensky
“Always keep your goal in mind. Why are you making the game? The answer will determine your audience.”
“Test your game in chunks. If you are designing a big game make sure the most important part is working before adding too much chrome.”
“A game cannot please all of the people all of the time; take critical points of view under consideration, but don’t let them drag you down or send you off on a tangent.”
Early-game structures: starting resources, private and public objectives, and more:
Lessons from the New Bedford Kickstarter relaunch: shipping, feedback, player counts, preparation and more:
https://oakleafgames.wordpress.com/2015/08/28/lessons-learned-from-the-new-bedford-relaunch/
Designing “primal” games:
Hasbro Gaming Lab 2015 Face-to-Face Party Game Challenge
Five finalists will run Indiegogo campaigns with promotion by Hasbro Gaming Lab. One winner receives $10,000 and a trip to Hasbro to work with its game development team.
Deadline: Sept. 30, 2015
Game design deadly sins:
http://www.robindavid.info/2015/08/game-design-deadly-sins.html
How to know when your design isn’t working, and what to do about it:
The Inquisitive Meeple Playing Card Challenge
Design a game with just a deck of playing cards
Trove designer David Somerville (@thisistrove) on experience-first design, rapid prototyping, taking criticism, researching design and more:
http://boardgamegeek.com/thread/1425655/board-game-designer-interview-1-david-somerville-s
The Game Crafter Survival Challenge
Design a game where the players are in a dire situation and must survive
Deadline: Nov. 30, 2015
https://www.thegamecrafter.com/contests/the-survival-challenge
Kickstarter vs. Indiegogo–pros and cons:
http://stonemaiergames.com/kickstarter-vs-indiegogo-which-crowdfunding-site-should-you-choose/
“When play testing a game, if a player asks “can I do this fun thing?” The answer should almost always be “yes!””
“Think about why your tester said something, not just what they said.”
“Make it smaller. Then make it smaller again. Until you can’t anymore.”