“Perfect” is the enemy of improvement. Stop searching for the perfect mechanism and focus on making your design better.
— Matt Wolfe (@mattwolfe)
Playtest playtest playtest - when you think you’re done, do it more. Blind tests are even better.
— JR Honeycutt (@JayAhre)
Get a prototype on the table ASAP. One minute of table time is worth an hour of solitary noodling.
— Daniel Solis (@DanielSolis)
Determine your target audience early, and tailor your design choices with them in mind.
— Seth Jaffee (@sedjtroll)
Consider removing rules that take too long to explain for what they add to your game.
— Meeple Syrup (@MeepleSyrup)
Find fulfillment in the design process, and seek out others who are engaged in game design in order to avoid traveling down that path alone.
— Yves Tourigny (@yvestourigny)