You have to have a thick skin in any business, and this one is no exception. Name any game and there are people who won’t like it. Sure it’s hard to hear, but as long as there are plenty of good reactions as well, it’s not the end of the world.
— Sean Scott Garrity
Get your games out of your head and on the table as quickly as possible. Thinking about (and talking about) game design is fun, but only playtesting is productive.
— Chip Beauvais (@the_FlyingSheep)
From a game dev standpoint, when thinking about who your game is most for, it can be enlightening to consider who’d *hate* your game.
— Jeff Tidball (@jefftidball)
Good games aren’t designed, they’re developed.
— JR Honeycutt (@JayAhre)
No matter how much you think about a game, playtesting is way better! You see problems occur that you couldn’t think about.
— Adam Daulton (@AdamDaulton)