“You have to have a thick skin in any business, and this one is no exception. Name any game and there are people who won’t like it. Sure it’s hard to hear, but as long as there are plenty of good reactions as well, it’s not the end of the world.”
How different meetup groups run their playtest sessions:
https://boardgamegeek.com/thread/1417760/design-meetups-tell-me-about-yours
Tips for pitching to publishers, learned from observing dozens of pitches at Gen Con 2015:
http://designingcardboard.com/pitching-to-publishers-tips-from-gencon/
Richard Borg discusses the art of designing war games with mainstream appeal, on Ludology:
http://ludology.libsyn.com/ludology-episode-110-the-battle-begins
A new theoretical framework to help make sense of games:
http://boardgamegeek.com/blogpost/44726/genomic-framework-game-analysis
2015 Children’s Game Print and Play Design Contest
Design a game for parents to play with young children
Deadline: Nov. 1, 2015
Prizes: GeekGold
http://boardgamegeek.com/thread/1414982/2015-childrens-game-print-and-play-design-contest
Four novel ways to find inspiration for a game design:
http://www.leagueofgamemakers.com/diy-board-game-design-jam/
Game design basics, a Reddit Tabletop Game Design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/3fqxu9/tips_on_developing_a_game/
When you should form a business:
http://thegamecrafter.libsyn.com/when-should-you-start-a-business-with-the-game-crafter-episode-30
