“Playtest playtest playtest - when you think you’re done, do it more. Blind tests are even better.”
David Somerville (@thisistrove) joins The Game Design Round Table (@TGDRT) to discuss using the gaming community, pitching your game, handing things over to a publisher, and more:
http://thegamedesignroundtable.com/2015/08/21/episode-131-david-somerville-and-trove/
10 recommended books on game design:
http://meeplemechanic.com/specials/chip-beauvais-10-favorite-game-design-books/
Using print-on-demand services to publish games:
http://legalmovespodcast.com/2015/08/12/episode-08-print-on-demand-part-1/
http://legalmovespodcast.com/2015/08/19/episode-09-print-on-demand-part-2/
Yves Tourigny (@yvestourigny) on two kinds of designer’s block, not taking feedback personally, dealing with rejection and lots more:
http://theinquisitivemeeple.com/2015/08/19/designing-meeples-with-yves-tourigny/
On whether to make a good game for a broad audience or a great game for a narrow group:
http://gil.hova.net/2015/08/18/the-larger-good-versus-the-smaller-great/
Some thematic uses for randomness:
http://designingcardboard.com/thematic-mechanics-randomness/
Examples of well-done player reference cards:
https://www.reddit.com/r/tabletopgamedesign/comments/3hdkaf/reference_cards/
10 things to keep in mind when designing a main Kickstarter project image:
http://stonemaiergames.com/kickstarter-lesson-160-the-main-project-image/
Tips for attention-getting signs at conventions:
https://convergentgamesblog.wordpress.com/2015/08/16/simple-thoughts-on-signs/
