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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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August 24, 2015 August 24, 2015/ Cardboard Edison
“Playtest playtest playtest - when you think you’re done, do it more. Blind tests are even better.”
— JR Honeycutt (@JayAhre)
August 24, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

August 24, 2015 August 24, 2015/ Cardboard Edison
“Get a prototype on the table ASAP. One minute of table time is worth an hour of solitary noodling.”
— Daniel Solis (@DanielSolis)
August 24, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

August 24, 2015 August 24, 2015/ Cardboard Edison
“Determine your target audience early, and tailor your design choices with them in mind.”
— Seth Jaffee (@sedjtroll)
August 24, 2015/ Cardboard Edison/
theory

Cardboard Edison

August 24, 2015 August 24, 2015/ Cardboard Edison
“Consider removing rules that take too long to explain for what they add to your game.”
— Meeple Syrup (@MeepleSyrup)
August 24, 2015/ Cardboard Edison/
theory, rules

Cardboard Edison

August 21, 2015 August 21, 2015/ Cardboard Edison

David Somerville (@thisistrove) joins The Game Design Round Table (@TGDRT) to discuss using the gaming community, pitching your game, handing things over to a publisher, and more:

http://thegamedesignroundtable.com/2015/08/21/episode-131-david-somerville-and-trove/

August 21, 2015/ Cardboard Edison/
licensing, process, podcasts

Cardboard Edison

August 21, 2015 August 21, 2015/ Cardboard Edison

Tips for playtesting late-stage design tweaks

August 21, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

August 21, 2015 August 21, 2015/ Cardboard Edison

10 recommended books on game design:

http://meeplemechanic.com/specials/chip-beauvais-10-favorite-game-design-books/

August 21, 2015/ Cardboard Edison/
theory, process

Cardboard Edison

August 20, 2015 August 20, 2015/ Cardboard Edison

Different playstyles you can mimic during solo testing:

http://www.3dtotalgames.com/playstyle-profiles/

August 20, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

August 20, 2015 August 20, 2015/ Cardboard Edison

The Meeple Syrup Show (@MeepleSyrup) on working with–and as–a publisher

August 20, 2015/ Cardboard Edison/
licensing, publishing

Cardboard Edison

August 19, 2015 August 19, 2015/ Cardboard Edison

Using print-on-demand services to publish games:

http://legalmovespodcast.com/2015/08/12/episode-08-print-on-demand-part-1/

http://legalmovespodcast.com/2015/08/19/episode-09-print-on-demand-part-2/

August 19, 2015/ Cardboard Edison/
publishing, prototyping, podcasts

Cardboard Edison

August 19, 2015 August 19, 2015/ Cardboard Edison
“Find fulfillment in the design process, and seek out others who are engaged in game design in order to avoid traveling down that path alone.”
— Yves Tourigny (@yvestourigny)
August 19, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

August 19, 2015 August 19, 2015/ Cardboard Edison

Yves Tourigny (@yvestourigny) on two kinds of designer’s block, not taking feedback personally, dealing with rejection and lots more:

http://theinquisitivemeeple.com/2015/08/19/designing-meeples-with-yves-tourigny/

August 19, 2015/ Cardboard Edison/
process, playtesting, licensing, prototyping, industry, rules

Cardboard Edison

August 19, 2015 August 19, 2015/ Cardboard Edison

On whether to make a good game for a broad audience or a great game for a narrow group:

http://gil.hova.net/2015/08/18/the-larger-good-versus-the-smaller-great/

August 19, 2015/ Cardboard Edison/
theory

Cardboard Edison

August 18, 2015 August 18, 2015/ Cardboard Edison

Some thematic uses for randomness:

http://designingcardboard.com/thematic-mechanics-randomness/

August 18, 2015/ Cardboard Edison/
theory

Cardboard Edison

August 18, 2015 August 18, 2015/ Cardboard Edison

Examples of well-done player reference cards:

https://www.reddit.com/r/tabletopgamedesign/comments/3hdkaf/reference_cards/

August 18, 2015/ Cardboard Edison/
publishing, prototyping

Cardboard Edison

August 18, 2015 August 18, 2015/ Cardboard Edison

Crunching data on what contributes to Kickstarter success or failure:

http://www.jamesmathe.com/successorfailure/

August 18, 2015/ Cardboard Edison/
publishing

Cardboard Edison

August 17, 2015 August 17, 2015/ Cardboard Edison

10 things to keep in mind when designing a main Kickstarter project image:

http://stonemaiergames.com/kickstarter-lesson-160-the-main-project-image/

August 17, 2015/ Cardboard Edison/
publishing

Cardboard Edison

August 17, 2015 August 17, 2015/ Cardboard Edison

Breaking down games into common elements:

http://www.leagueofgamemakers.com/breaking-down-games/

August 17, 2015/ Cardboard Edison/
theory

Cardboard Edison

August 17, 2015 August 17, 2015/ Cardboard Edison

Tips for attention-getting signs at conventions:

https://convergentgamesblog.wordpress.com/2015/08/16/simple-thoughts-on-signs/

August 17, 2015/ Cardboard Edison/
industry

Cardboard Edison

August 17, 2015 August 17, 2015/ Cardboard Edison
“You have to have a thick skin in any business, and this one is no exception. Name any game and there are people who won’t like it. Sure it’s hard to hear, but as long as there are plenty of good reactions as well, it’s not the end of the world.”
— Sean Scott Garrity
August 17, 2015/ Cardboard Edison/ /Source
industry

Cardboard Edison

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