A checklist of questions to ask yourself before writing rules, and advice for your first solo tests:
How different meetup groups run their playtest sessions:
https://boardgamegeek.com/thread/1417760/design-meetups-tell-me-about-yours
Tips for pitching to publishers, learned from observing dozens of pitches at Gen Con 2015:
http://designingcardboard.com/pitching-to-publishers-tips-from-gencon/
Richard Borg discusses the art of designing war games with mainstream appeal, on Ludology:
http://ludology.libsyn.com/ludology-episode-110-the-battle-begins
A new theoretical framework to help make sense of games:
http://boardgamegeek.com/blogpost/44726/genomic-framework-game-analysis
2015 Children’s Game Print and Play Design Contest
Design a game for parents to play with young children
Deadline: Nov. 1, 2015
Prizes: GeekGold
http://boardgamegeek.com/thread/1414982/2015-childrens-game-print-and-play-design-contest
Four novel ways to find inspiration for a game design:
http://www.leagueofgamemakers.com/diy-board-game-design-jam/
Game design basics, a Reddit Tabletop Game Design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/3fqxu9/tips_on_developing_a_game/
When you should form a business:
http://thegamecrafter.libsyn.com/when-should-you-start-a-business-with-the-game-crafter-episode-30
What to pay attention to in your prototype’s graphic design:
http://www.leagueofgamemakers.com/graphic-design-prototyping-priorities/
