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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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August 14, 2015 August 14, 2015/ Cardboard Edison

A checklist of questions to ask yourself before writing rules, and advice for your first solo tests:

http://hyperbolegames.com/2015/08/14/the-54-card-guild-3/

August 14, 2015/ Cardboard Edison/
rules, playtesting

Cardboard Edison

August 14, 2015 August 14, 2015/ Cardboard Edison
“Get your games out of your head and on the table as quickly as possible. Thinking about (and talking about) game design is fun, but only playtesting is productive.”
— Chip Beauvais (@the_FlyingSheep)
August 14, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

August 13, 2015 August 13, 2015/ Cardboard Edison

How different meetup groups run their playtest sessions:

https://boardgamegeek.com/thread/1417760/design-meetups-tell-me-about-yours

August 13, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

August 13, 2015 August 13, 2015/ Cardboard Edison

When a prototype’s graphic design can become an impediment to playtesters:

http://www.3dtotalgames.com/playtesting-graphic-design/

August 13, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

August 12, 2015 August 12, 2015/ Cardboard Edison

Tips for pitching to publishers, learned from observing dozens of pitches at Gen Con 2015:

http://designingcardboard.com/pitching-to-publishers-tips-from-gencon/

August 12, 2015/ Cardboard Edison/
licensing

Cardboard Edison

August 12, 2015 August 12, 2015/ Cardboard Edison
“From a game dev standpoint, when thinking about who your game is most for, it can be enlightening to consider who’d *hate* your game.”
— Jeff Tidball (@jefftidball)
August 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

August 11, 2015 August 11, 2015/ Cardboard Edison

Richard Borg discusses the art of designing war games with mainstream appeal, on Ludology:

http://ludology.libsyn.com/ludology-episode-110-the-battle-begins

August 11, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

August 10, 2015 August 10, 2015/ Cardboard Edison

A new theoretical framework to help make sense of games:

http://boardgamegeek.com/blogpost/44726/genomic-framework-game-analysis

August 10, 2015/ Cardboard Edison/
theory

Cardboard Edison

August 10, 2015 August 10, 2015/ Cardboard Edison
“Good games aren’t designed, they’re developed.”
— JR Honeycutt (@JayAhre)
August 10, 2015/ Cardboard Edison/
process, playtesting

Cardboard Edison

August 08, 2015 August 08, 2015/ Cardboard Edison

2015 Children’s Game Print and Play Design Contest

Design a game for parents to play with young children

Deadline: Nov. 1, 2015

Prizes: GeekGold

http://boardgamegeek.com/thread/1414982/2015-childrens-game-print-and-play-design-contest

August 08, 2015/ Cardboard Edison/
contests

Cardboard Edison

August 08, 2015 August 08, 2015/ Cardboard Edison

Answers to frequently asked questions about copyright:

http://stonemaiergames.com/kickstarter-lesson-159-everything-a-kickstarter-creator-needs-to-know-about-copyrights/

August 08, 2015/ Cardboard Edison/
industry

Cardboard Edison

August 07, 2015 August 07, 2015/ Cardboard Edison

Key questions to answer very early in the design process:

http://hyperbolegames.com/2015/08/07/the-54-card-guild-2/

August 07, 2015/ Cardboard Edison/
process

Cardboard Edison

August 07, 2015 August 07, 2015/ Cardboard Edison

Four novel ways to find inspiration for a game design:

http://www.leagueofgamemakers.com/diy-board-game-design-jam/

August 07, 2015/ Cardboard Edison/
process

Cardboard Edison

August 07, 2015 August 07, 2015/ Cardboard Edison

Answers to frequently asked questions about copyright:

http://stonemaiergames.com/kickstarter-lesson-159-everything-a-kickstarter-creator-needs-to-know-about-copyrights/

August 07, 2015/ Cardboard Edison/
industry

Cardboard Edison

August 06, 2015 August 06, 2015/ Cardboard Edison

The Meeple Syrup show (@MeepleSyrup) offers lots of practical advice for pitching to publishers and navigating a con as a designer

August 06, 2015/ Cardboard Edison/
licensing

Cardboard Edison

August 06, 2015 August 06, 2015/ Cardboard Edison

Game design basics, a Reddit Tabletop Game Design forum discussion:

https://www.reddit.com/r/tabletopgamedesign/comments/3fqxu9/tips_on_developing_a_game/

August 06, 2015/ Cardboard Edison/
process

Cardboard Edison

August 06, 2015 August 06, 2015/ Cardboard Edison

Publisher pitching lessons from Gen Con 2015:

http://www.bgdf.com/forum/game-creation/publication/what-i-learned-gencon-2015-pitching-and-promoting

August 06, 2015/ Cardboard Edison/
licensing

Cardboard Edison

August 06, 2015 August 06, 2015/ Cardboard Edison

When you should form a business:

http://thegamecrafter.libsyn.com/when-should-you-start-a-business-with-the-game-crafter-episode-30

August 06, 2015/ Cardboard Edison/
publishing, industry, podcasts

Cardboard Edison

August 06, 2015 August 06, 2015/ Cardboard Edison
“No matter how much you think about a game, playtesting is way better! You see problems occur that you couldn’t think about.”
— Adam Daulton (@AdamDaulton)
August 06, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

August 06, 2015 August 06, 2015/ Cardboard Edison

What to pay attention to in your prototype’s graphic design:

http://www.leagueofgamemakers.com/graphic-design-prototyping-priorities/

August 06, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

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