“Determine your target audience early, and tailor your design choices with them in mind.”
— Seth Jaffee (@sedjtroll)
“Consider removing rules that take too long to explain for what they add to your game.”
— Meeple Syrup (@MeepleSyrup)

Tips for playtesting late-stage design tweaks

The Meeple Syrup Show (@MeepleSyrup) on working with–and as–a publisher

“Find fulfillment in the design process, and seek out others who are engaged in game design in order to avoid traveling down that path alone.”
— Yves Tourigny (@yvestourigny)
“You have to have a thick skin in any business, and this one is no exception. Name any game and there are people who won’t like it. Sure it’s hard to hear, but as long as there are plenty of good reactions as well, it’s not the end of the world.”
— Sean Scott Garrity
“Get your games out of your head and on the table as quickly as possible. Thinking about (and talking about) game design is fun, but only playtesting is productive.”
— Chip Beauvais (@the_FlyingSheep)