“From a game dev standpoint, when thinking about who your game is most for, it can be enlightening to consider who’d *hate* your game.”
— Jeff Tidball (@jefftidball)
“Good games aren’t designed, they’re developed.”
— JR Honeycutt (@JayAhre)

The Meeple Syrup show (@MeepleSyrup) offers lots of practical advice for pitching to publishers and navigating a con as a designer

“No matter how much you think about a game, playtesting is way better! You see problems occur that you couldn’t think about.”
— Adam Daulton (@AdamDaulton)