How different meetup groups run their playtest sessions:
https://boardgamegeek.com/thread/1417760/design-meetups-tell-me-about-yours
Tips & Resources for Board Game Designers
How different meetup groups run their playtest sessions:
https://boardgamegeek.com/thread/1417760/design-meetups-tell-me-about-yours
When a prototype’s graphic design can become an impediment to playtesters:
Tips for pitching to publishers, learned from observing dozens of pitches at Gen Con 2015:
http://designingcardboard.com/pitching-to-publishers-tips-from-gencon/
“From a game dev standpoint, when thinking about who your game is most for, it can be enlightening to consider who’d *hate* your game.”
Richard Borg discusses the art of designing war games with mainstream appeal, on Ludology:
http://ludology.libsyn.com/ludology-episode-110-the-battle-begins
A new theoretical framework to help make sense of games:
http://boardgamegeek.com/blogpost/44726/genomic-framework-game-analysis
“Good games aren’t designed, they’re developed.”
2015 Children’s Game Print and Play Design Contest
Design a game for parents to play with young children
Deadline: Nov. 1, 2015
Prizes: GeekGold
http://boardgamegeek.com/thread/1414982/2015-childrens-game-print-and-play-design-contest
Answers to frequently asked questions about copyright:
Key questions to answer very early in the design process:
Four novel ways to find inspiration for a game design:
http://www.leagueofgamemakers.com/diy-board-game-design-jam/
Answers to frequently asked questions about copyright:
The Meeple Syrup show (@MeepleSyrup) offers lots of practical advice for pitching to publishers and navigating a con as a designer
Game design basics, a Reddit Tabletop Game Design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/3fqxu9/tips_on_developing_a_game/
Publisher pitching lessons from Gen Con 2015:
When you should form a business:
http://thegamecrafter.libsyn.com/when-should-you-start-a-business-with-the-game-crafter-episode-30
“No matter how much you think about a game, playtesting is way better! You see problems occur that you couldn’t think about.”
What to pay attention to in your prototype’s graphic design:
http://www.leagueofgamemakers.com/graphic-design-prototyping-priorities/
A massive post with takeaways from the successful Hocus Kickstarter campaign:
http://hyperbolegames.com/2015/08/03/the-unnecessarily-huge-hocus-post-mortem/
Kim Vandenbroucke (@TheGameAisle) discusses working in the mass-market tabletop games industry on the Gaming Careers Podcast: