“Good games aren’t designed, they’re developed.”
2015 Children’s Game Print and Play Design Contest
Design a game for parents to play with young children
Deadline: Nov. 1, 2015
Prizes: GeekGold
http://boardgamegeek.com/thread/1414982/2015-childrens-game-print-and-play-design-contest
Four novel ways to find inspiration for a game design:
http://www.leagueofgamemakers.com/diy-board-game-design-jam/
Game design basics, a Reddit Tabletop Game Design forum discussion:
https://www.reddit.com/r/tabletopgamedesign/comments/3fqxu9/tips_on_developing_a_game/
When you should form a business:
http://thegamecrafter.libsyn.com/when-should-you-start-a-business-with-the-game-crafter-episode-30
What to pay attention to in your prototype’s graphic design:
http://www.leagueofgamemakers.com/graphic-design-prototyping-priorities/
A massive post with takeaways from the successful Hocus Kickstarter campaign:
http://hyperbolegames.com/2015/08/03/the-unnecessarily-huge-hocus-post-mortem/
The requirement for the August 2015 24-Hour Contest is “Geisha”:
http://boardgamegeek.com/thread/1412465/24-hour-contest-august-2015
Cardboard Edison’s Favorite Tips & Resources - July 2015
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This month, our roundup of great board game design links features a new Meaningful Decisions interview and an insightful post by our interviewee, tips for negotiating a publishing contract, advice on playtesting and more…
featured:
licensing:
theory:
- Score tracks: good and bad examples, and what else they can do
- “I think world-building is very important for some games, but I think it’s very easy for creators to lose track of the fact that nobody will care as much about their world as they do. The mechanics and decisions players make have to reinforce your fictional construct, or it’ll all get ignored.” - Joshua Buergel
playtesting:
- How individual “red threads” of playtest feedback can form a “red flag”
- Three ways of answering the question: “How many times do I need to playtest my game?”
industry:
process:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICES: Gino Brancazio, Keith Burgun, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price, Diane Sauer, Dan Sinensky
August 2015 Game Design Showdown
Pitch a game about forming, dissolving and moving between groups
Deadline: Aug. 10, 2015
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-august-2015-gencons-and-gencants
