How do I know when my game is done? The Game Crafter podcast answers:
http://thegamecrafter.libsyn.com/how-do-i-know-my-game-is-done-on-the-game-crafter-episode-23
Tips & Resources for Board Game Designers
How do I know when my game is done? The Game Crafter podcast answers:
http://thegamecrafter.libsyn.com/how-do-i-know-my-game-is-done-on-the-game-crafter-episode-23
Matt Loomis (@mrtopdeck) joins the Happy Mitten podcast (@HappyMitten) to offer tips on prototyping, playtesting, pitching and more:
Notes from 2015 KublaCon seminars, covering design, playtesting, pitching and more:
https://boardgamegeek.com/thread/1386180/kublacon-2015-seminar-notes
“Read between the lines. When a playtester asks a question or gives a suggestion, there’s normally something in your game that they felt was lacking. Take their question or suggestion, but also try and figure out the driving force behind it.”
“When in doubt, avoid adding complexity to your game. While it’s important to ensure that your game has enough depth and replay value, too much complexity can easily doom a game.”
Ludology talks with Emerson Matsuuchi of Nazca Games (@NazcaGames) about hidden movement and programmed movement:
http://ludology.libsyn.com/ludology-episode-106-hide-and-seek
2015 Game Chef design competition
Theme: A Different Audience
Deadline: June 21, 2015
Kim Brebach of Secret Base Games (@SecretBaseGames) discusses international shipping and fulfillment on Kickstarter with Chaos Publishing (@ChaosPublishing):
http://www.chaospublishing.com/2015/06/11/ep-3-pitching-to-the-world-w-kim-brebach/
“Play as many games as possible. Gaming is a vocabulary with a breadth of history. Knowing how to speak games and what’s already been done and not done, well and not so well will have a big impact on your design and its success.”
Meeple Syrup (@MeepleSyrup) offers con tips: networking, pitching and just plain surviving an industry show
The cast of Flip the Table (@tableflipsyou) joins The Cubist (@CubistPodcast) to discuss what makes games good–and bad:
http://www.thecubistpodcast.com/podcast/2015/6/10/episode-4-signs-of-greatness
Three ways humor can be expressed in a board game:
Tips for publishers working with artists:
http://theforbiddenlimb.com/2015/05/17/working-with-an-artist/
The Gaming Careers podcast on how to tackle a large project by dividing it into smaller pieces:
http://www.thecompanybard.com/tgc-040-david-sanheuza-breaking-apart-the-vision/
The Game Design Round Table (@TGDRT) discusses collaborating on game designs:
http://thegamedesignroundtable.com/2015/06/03/episode-126-collaboration/
10 cost-saving tips for tabletop publishers:
http://meeplemechanic.com/specials/top-10-cost-saving-tips-for-tabletop-publishers/
Thoughts on the importance of theme in cooperative games:
http://paulowengames.blogspot.com/2015/06/importance-of-theme-in-cooperative-game.html
“Immerse yourself in the community! The gaming community is very welcoming, and in my experience designers are always eager to help other designers.”
“It’s important to do bad work. You can iterate on bad work and make it good. You can’t iterate on something you haven’t started.”
Tips for playing your own game–during development and when promoting it: