Advice for making time to design when real life happens:
https://boardgamegeek.com/thread/1379846/life-universe-and-playtesting-being-creative-when
Tips & Resources for Board Game Designers
Advice for making time to design when real life happens:
https://boardgamegeek.com/thread/1379846/life-universe-and-playtesting-being-creative-when
Board Game Design Forum’s Game Design Showdown for June 2015
Pitch a competitive game where players are forced to cooperate for a common good
Deadline: June 9, 2015
“Where haste is useful: going from concept to prototype. Where haste is not useful: understanding and applying feedback.”
This month, our roundup of great board game design links features the latest in our series of infographics on licensing contracts, networking tips, PNP advice and more.
featured:
process:
rules:
playtesting:
industry:
prototyping:
theory:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallej
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Trea
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perr
APPRENTICES: Gino Brancazio, Kiva Fecteau, Scott Gottreu, JR Honeycutt, Brad Price
The Plaid Hat Podcast (@PlaidHatGames) discusses branding in the board game industry:
http://plaidhatpodcast.libsyn.com/176-branding-in-board-gaming
The Ludology podcast discusses games that tackle controversial subjects:
http://ludology.libsyn.com/ludology-episode-105-teach-the-controversy
The theme for the June 2015 24-hour contest is “assassin”:
http://boardgamegeek.com/thread/1378720/24-hour-contest-june-2015
Tips for networking at cons:
http://www.leagueofgamemakers.com/connecting-at-conventions/
Tips to make the print-and-play version of your game easy to use:
Tips for making your game’s text clean, consistent and clear:
Using relative numbers to strengthen a game’s design:
Jamey Stegmaier (@jameystegmaier) discusses Kickstarter, game content, designing for first-time players and more on the Game Design Round Table (@TGDRT):
Reiner Knizia (@ReinerKnizia) on making salable games, working with publishers, designing for two players and more:
http://matthewgravelyn.com/designer-interview-reiner-knizia/
“Designs can start from so many different places: mechanics, theme, audience, format, components, experience. But none of these things are optional and the earlier you start thinking about all of them, and how your game will blend them into a cohesive whole, the better each individual piece will be, to say nothing of the whole.”
Jay Treat (@jtreat3) on playtesting, forgetting your ego, design starting points, player joy and more:
Ways to make a board game A.I. mimic human behavior and emotions:
https://boardgamegeek.com/blogpost/42313/what-if-game-could-hate-you-answering-high-flying
The Building the Game podcast (@PodcastBTG) offers lots of advice for writing a good rulebook:
http://www.buildingthegamepodcast.com/2015/05/24/episode-156-rippin-rules-and-robbin-forts/
Designing with Kickstarter in mind:
http://www.leagueofgamemakers.com/designing-for-kickstarter/
Should game designs require honesty from players? A Reddit tabletop game designers forum discussion: