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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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May 27, 2015 May 27, 2015/ Cardboard Edison
Designers’ Desires: How to get what you want out of a board game licensing contract

Designers’ Desires: How to get what you want out of a board game licensing contract

May 27, 2015/ Cardboard Edison/
featured, contract terms, licensing

Cardboard Edison

May 26, 2015 May 26, 2015/ Cardboard Edison

Jamey Stegmaier (@jameystegmaier) discusses Kickstarter, game content, designing for first-time players and more on the Game Design Round Table (@TGDRT):

http://thegamedesignroundtable.com/2015/05/22/episode-125-stonemaier-games-and-scythe-with-jamey-stegmaier/

May 26, 2015/ Cardboard Edison/
theory, publishing, podcasts

Cardboard Edison

May 26, 2015 May 26, 2015/ Cardboard Edison

Reiner Knizia (@ReinerKnizia) on making salable games, working with publishers, designing for two players and more:

http://matthewgravelyn.com/designer-interview-reiner-knizia/

May 26, 2015/ Cardboard Edison/
theory, licensing, industry

Cardboard Edison

May 26, 2015 May 26, 2015/ Cardboard Edison
“Designs can start from so many different places: mechanics, theme, audience, format, components, experience. But none of these things are optional and the earlier you start thinking about all of them, and how your game will blend them into a cohesive whole, the better each individual piece will be, to say nothing of the whole.”
— Jay Treat (@jtreat3)
May 26, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

May 26, 2015 May 26, 2015/ Cardboard Edison

Jay Treat (@jtreat3) on playtesting, forgetting your ego, design starting points, player joy and more:

http://goforthandgame.com/2015/05/25/because-she-weighs-the-same-as-a-duck-a-conversation-with-jay-treat-about-cunning-folk/

May 26, 2015/ Cardboard Edison/
theory, playtesting

Cardboard Edison

May 26, 2015 May 26, 2015/ Cardboard Edison

Ways to make a board game A.I. mimic human behavior and emotions:

https://boardgamegeek.com/blogpost/42313/what-if-game-could-hate-you-answering-high-flying

May 26, 2015/ Cardboard Edison/
theory

Cardboard Edison

May 25, 2015 May 25, 2015/ Cardboard Edison

The Building the Game podcast (@PodcastBTG) offers lots of advice for writing a good rulebook:

http://www.buildingthegamepodcast.com/2015/05/24/episode-156-rippin-rules-and-robbin-forts/

May 25, 2015/ Cardboard Edison/
rules, podcasts

Cardboard Edison

May 22, 2015 May 22, 2015/ Cardboard Edison

Designing with Kickstarter in mind:

http://www.leagueofgamemakers.com/designing-for-kickstarter/

May 22, 2015/ Cardboard Edison/
theory, publishing

Cardboard Edison

May 21, 2015 May 21, 2015/ Cardboard Edison

Should game designs require honesty from players? A Reddit tabletop game designers forum discussion:

http://www.reddit.com/r/tabletopgamedesign/comments/36mer3/how_much_honesty_should_be_demanded_in_card_games/

May 21, 2015/ Cardboard Edison/
theory

Cardboard Edison

May 20, 2015 May 20, 2015/ Cardboard Edison

Data and tips for designing two-player games:

http://matthewgravelyn.com/board-games-party-of-two/

May 20, 2015/ Cardboard Edison/
theory

Cardboard Edison

May 20, 2015 May 20, 2015/ Cardboard Edison

The Plaid Hat Podcast on how to playtest:

http://www.plaidhatgames.com/podcast/175

May 20, 2015/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

May 19, 2015 May 19, 2015/ Cardboard Edison
“Don’t attack design problems one at a time. Consider pairs together. Use one problem to solve another. For max combo points.”
— Jay Treat (@jtreat3)
May 19, 2015/ Cardboard Edison/
process

Cardboard Edison

May 19, 2015 May 19, 2015/ Cardboard Edison

What to do when you learn about another game in development that’s similar to yours:

http://stonemaiergames.com/whose-name-is-it-anyway-a-guest-post-from-the-creator-of-cauldron/

May 19, 2015/ Cardboard Edison/
industry

Cardboard Edison

May 19, 2015 May 19, 2015/ Cardboard Edison

Writing rules for brevity:

http://www.3dtotalgames.com/the-simplest-rule/

May 19, 2015/ Cardboard Edison/
rules

Cardboard Edison

May 19, 2015 May 19, 2015/ Cardboard Edison

Where to find free sources of fonts, stock photos, graphics and more:

http://makerbook.net/

May 19, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

May 19, 2015 May 19, 2015/ Cardboard Edison

Useful links for creating a sell sheet:

https://boardgamegeek.com/thread/1372710/helpful-sell-sheet-links

May 19, 2015/ Cardboard Edison/
licensing

Cardboard Edison

May 15, 2015 May 15, 2015/ Cardboard Edison
“You can never playtest enough. If you think you are done, you are not. Playtest some more.”
— Jon Gilmour (@JonGilmour)
May 15, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

May 15, 2015 May 15, 2015/ Cardboard Edison

An overview of different psychological profiles of game players, and how to adapt your design accordingly:

http://whoseturnisitanyway.com/design-player-psychographic-profiles-part-1/

May 15, 2015/ Cardboard Edison/
theory

Cardboard Edison

May 15, 2015 May 15, 2015/ Cardboard Edison

Scott Almes (@Scott_Almes) offers a cornucopia of advice about everything from playtesting to prototyping to pitching to the design process and more:

http://theinquisitivemeeple.com/2015/05/15/designing-meeples-with-scott-almes

May 15, 2015/ Cardboard Edison/
process, playtesting, licensing, prototyping

Cardboard Edison

May 15, 2015 May 15, 2015/ Cardboard Edison
“When you do have time, spend it on projects that have the highest potential. Time is your greatest resource… so you want to get the most out of it.”
— Scott Almes (@Scott_Almes)
May 15, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

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