Reiner Knizia (@ReinerKnizia) on making salable games, working with publishers, designing for two players and more:
http://matthewgravelyn.com/designer-interview-reiner-knizia/
“Designs can start from so many different places: mechanics, theme, audience, format, components, experience. But none of these things are optional and the earlier you start thinking about all of them, and how your game will blend them into a cohesive whole, the better each individual piece will be, to say nothing of the whole.”
Ways to make a board game A.I. mimic human behavior and emotions:
https://boardgamegeek.com/blogpost/42313/what-if-game-could-hate-you-answering-high-flying
The Building the Game podcast (@PodcastBTG) offers lots of advice for writing a good rulebook:
http://www.buildingthegamepodcast.com/2015/05/24/episode-156-rippin-rules-and-robbin-forts/
Designing with Kickstarter in mind:
http://www.leagueofgamemakers.com/designing-for-kickstarter/
What to do when you learn about another game in development that’s similar to yours:
http://stonemaiergames.com/whose-name-is-it-anyway-a-guest-post-from-the-creator-of-cauldron/
Useful links for creating a sell sheet:
https://boardgamegeek.com/thread/1372710/helpful-sell-sheet-links
An overview of different psychological profiles of game players, and how to adapt your design accordingly:
http://whoseturnisitanyway.com/design-player-psychographic-profiles-part-1/
Scott Almes (@Scott_Almes) offers a cornucopia of advice about everything from playtesting to prototyping to pitching to the design process and more:
http://theinquisitivemeeple.com/2015/05/15/designing-meeples-with-scott-almes
