“You should always have multiple projects going at once. Variation breeds creativity.”
When to call off a playtest early:
https://inspirationtopublication.wordpress.com/2015/05/13/stop-playtesting/
Using mystery and suspense in a game design:
http://www.wiltgren.com/2015/05/13/are-you-designing-mystery-or-suspense/
“So many people talk about theme and mechanism as if they’re mutually exclusive, as if starting at one precludes ever adapting to the other. But where you start really doesn’t matter. It’s where they intersect at the end. Your game’s story won’t be told through flavor text. It’ll be told at the intersection of where your theme meets its mechanism.”
Tips for setting up a playtesting event:
http://matthewgravelyn.com/properly-organizing-a-tabletop-playtest/
How to make standees:
http://mvpboardgames.blogspot.com/2015/05/design-tip-of-week-28-how-to-make.html
Helpful Kickstarter campaign data: new backers and old ones, international numbers, video length and more:
http://stonemaiergames.com/statistics-from-the-new-treasure-chest-2-4-kickstarter-project/
The importance of aligning the player‘s experience with their expectations:
https://boardgamegeek.com/blogpost/41802/losing-player-failing-align-expectations
Five tips for taking playtesters’ feedback:
http://danielsolisblog.blogspot.com/2015/05/this-soup-is-awful-cake-5-tips-for.html
The Dice Hate Me Games/Greater Than Games Design Challenge
Design a game featuring a dexterity element
Deadline: Aug. 31, 2015
Prizes: cash, Unpub designer table, possible publication
http://dicehateme.com/2015/05/the-state-of-games-ep-84-the-one-about-ever-expanding-games/
