“When you do have time, spend it on projects that have the highest potential. Time is your greatest resource… so you want to get the most out of it.”
When to call off a playtest early:
https://inspirationtopublication.wordpress.com/2015/05/13/stop-playtesting/
Using mystery and suspense in a game design:
http://www.wiltgren.com/2015/05/13/are-you-designing-mystery-or-suspense/
“So many people talk about theme and mechanism as if they’re mutually exclusive, as if starting at one precludes ever adapting to the other. But where you start really doesn’t matter. It’s where they intersect at the end. Your game’s story won’t be told through flavor text. It’ll be told at the intersection of where your theme meets its mechanism.”
Tips for setting up a playtesting event:
http://matthewgravelyn.com/properly-organizing-a-tabletop-playtest/
How to make standees:
http://mvpboardgames.blogspot.com/2015/05/design-tip-of-week-28-how-to-make.html
Helpful Kickstarter campaign data: new backers and old ones, international numbers, video length and more:
http://stonemaiergames.com/statistics-from-the-new-treasure-chest-2-4-kickstarter-project/
The importance of aligning the player‘s experience with their expectations:
https://boardgamegeek.com/blogpost/41802/losing-player-failing-align-expectations
Five tips for taking playtesters’ feedback:
http://danielsolisblog.blogspot.com/2015/05/this-soup-is-awful-cake-5-tips-for.html
