When you do have time, spend it on projects that have the highest potential. Time is your greatest resource… so you want to get the most out of it.
— Scott Almes (@Scott_Almes)
You should always have multiple projects going at once. Variation breeds creativity.
— Scott Almes (@Scott_Almes)
So many people talk about theme and mechanism as if they’re mutually exclusive, as if starting at one precludes ever adapting to the other. But where you start really doesn’t matter. It’s where they intersect at the end. Your game’s story won’t be told through flavor text. It’ll be told at the intersection of where your theme meets its mechanism.
— Gil Hova (@gilhova)
Playtest with your friends and playtest with strangers. The only way to discover what works in your game — and what doesn’t — is to keep playtesting.
— Robert Dijkman Dulkes
At some point you just have to make a prototype, even if you don’t think the idea in your head is ready. It will never be ready. But you’ll never know what part isn’t ready until you make a prototype.
— Matt Golec
If you have to explain your theme, then your theme isn’t working.
— Andrew Federspiel (@KnapsackGames)