“At some point you just have to make a prototype, even if you don’t think the idea in your head is ready. It will never be ready. But you’ll never know what part isn’t ready until you make a prototype.”
How to make standees:
http://mvpboardgames.blogspot.com/2015/05/design-tip-of-week-28-how-to-make.html
Helpful Kickstarter campaign data: new backers and old ones, international numbers, video length and more:
http://stonemaiergames.com/statistics-from-the-new-treasure-chest-2-4-kickstarter-project/
The importance of aligning the player‘s experience with their expectations:
https://boardgamegeek.com/blogpost/41802/losing-player-failing-align-expectations
Five tips for taking playtesters’ feedback:
http://danielsolisblog.blogspot.com/2015/05/this-soup-is-awful-cake-5-tips-for.html
The Dice Hate Me Games/Greater Than Games Design Challenge
Design a game featuring a dexterity element
Deadline: Aug. 31, 2015
Prizes: cash, Unpub designer table, possible publication
http://dicehateme.com/2015/05/the-state-of-games-ep-84-the-one-about-ever-expanding-games/
Ideas for how to make a complex design user-friendly:
http://kevingnunn.com/2015/05/05/user-friendly-games-part-2/
May 2015 Game Design Showdown
Pitch a game that has opaque containers as a key component
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2015-black-bag
A primer for using Google Analytics with your Kickstarter campaign:
http://www.spellforgegames.com/kickstarter-and-google-analytics-a-guide-for-kickstarter-campaigns/
Cardboard Edison’s Favorite Tips & Resources - April 2015
/This month our list of top links for board game designers includes a new Meaningful Decisions interview, a wide-ranging panel by indie designers and publishers, great inspirational quotes and more.
featured:
industry:
licensing:
- In-depth advice for pitching to a publisher: preparation and presentation
- Board Games Insider offers advice for pitching to publishers
process:
- Time management tips for board game designers
- “Don’t be afraid of failure, instead run at it and find what you can learn from failure.” - Daryl Andrews
- “It’s important to not only play a lot of games, but to play a different assortment of games. Even ones you may not like. Each game you play is an opportunity to learn something new.” - Isaias Vallejo
playtesting:
- How to learn to accept playtesters’ feedback
- “If you ignore all feedback and advice, you will fail. If you twist and contort your designs to follow all feedback, you will fail. Listen to your advisors, and weigh their words of wisdom. But you have to make the final decisions, you have to provide the vision.” - Kevin Wilson
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, Scott Gottreu, JR Honeycutt, Brad Price
Advanced game development strategies: asking why, interpreting feedback, handling aberrations, subversive strategies and more:
http://whoseturnisitanyway.com/design-advanced-game-development/
The theme for the May 2015 24-hour contest is “Knight”:
http://boardgamegeek.com/thread/1363214/24-hour-contest-may-2015
