How to make standees:
http://mvpboardgames.blogspot.com/2015/05/design-tip-of-week-28-how-to-make.html
Tips & Resources for Board Game Designers
How to make standees:
http://mvpboardgames.blogspot.com/2015/05/design-tip-of-week-28-how-to-make.html
Strategies for solo testing:
Helpful Kickstarter campaign data: new backers and old ones, international numbers, video length and more:
http://stonemaiergames.com/statistics-from-the-new-treasure-chest-2-4-kickstarter-project/
The importance of aligning the player‘s experience with their expectations:
https://boardgamegeek.com/blogpost/41802/losing-player-failing-align-expectations
Five tips for taking playtesters’ feedback:
http://danielsolisblog.blogspot.com/2015/05/this-soup-is-awful-cake-5-tips-for.html
“If you have to explain your theme, then your theme isn’t working.”
The Dice Hate Me Games/Greater Than Games Design Challenge
Design a game featuring a dexterity element
Deadline: Aug. 31, 2015
Prizes: cash, Unpub designer table, possible publication
http://dicehateme.com/2015/05/the-state-of-games-ep-84-the-one-about-ever-expanding-games/
Ideas for how to make a complex design user-friendly:
http://kevingnunn.com/2015/05/05/user-friendly-games-part-2/
John J. Coveyou of Genius Games (@GotGeniusGames) on running a crowdfunding campaign: building buzz, setting the goal, making a pitch and more:
Reddit reviews of prototyping services:
May 2015 Game Design Showdown
Pitch a game that has opaque containers as a key component
http://www.bgdf.com/forum/game-design/game-design-showdown/gds-may-2015-black-bag
A primer for using Google Analytics with your Kickstarter campaign:
http://www.spellforgegames.com/kickstarter-and-google-analytics-a-guide-for-kickstarter-campaigns/
This month our list of top links for board game designers includes a new Meaningful Decisions interview, a wide-ranging panel by indie designers and publishers, great inspirational quotes and more.
featured:
industry:
licensing:
process:
playtesting:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Steven Cole, John du Bois, Richard Durham, Matthew O’Malley, Isaias Vallejo
JUNIOR INVENTORS: Stephen B Davies, Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat
ASSOCIATES: Robert Booth, Zachery Cook, Doug Levandowski, Nathan Miller, Marcel Perro
APPRENTICE: Gino Brancazio, Scott Gottreu, JR Honeycutt, Brad Price
Advanced game development strategies: asking why, interpreting feedback, handling aberrations, subversive strategies and more:
http://whoseturnisitanyway.com/design-advanced-game-development/
How to make a long-distance collaboration work:
The theme for the May 2015 24-hour contest is “Knight”:
http://boardgamegeek.com/thread/1363214/24-hour-contest-may-2015
Advice for how to go about balancing your game:
Independent board game designers and publishers discuss a variety of topics at Unpub Protospiel San Jose
Data on Kickstarter backers’ opinions about shipping costs, fulfillment methods, early-bird options and more:
Board Games Insider (@bgipodcast) offers advice for pitching to publishers:
http://boardgamesinsider.com/2015/04/episode-5-mars-prototypes-and-newness/