Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Newsletter
  • Award
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


April 01, 2015 April 01, 2015/ Cardboard Edison

What to expect from a Protospiel playtesting event:

http://thegamecrafter.libsyn.com/attending-protospiel-events-with-the-game-crafter-episode-12

April 01, 2015/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

April 01, 2015 April 01, 2015/ Cardboard Edison

The theme for the April 2015 24 Hour Contest is “Grey Ghost Of The Himalayas“:

https://boardgamegeek.com/thread/1346900/24-hour-contest-april-2015

April 01, 2015/ Cardboard Edison/
contests

Cardboard Edison

April 01, 2015 April 01, 2015/ Cardboard Edison

How to avoid wasting a publisher’s time when reaching out to them:

http://www.wiltgren.com/2015/04/01/submitting-your-game-101-dont-waste-the-publishers-time/

April 01, 2015/ Cardboard Edison/
licensing

Cardboard Edison

March 31, 2015 March 31, 2015/ Cardboard Edison

How to find a publisher that’s a good match for your design–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1345896/finding-publisher-how-do-i-find-good-match

March 31, 2015/ Cardboard Edison/
licensing

Cardboard Edison

March 31, 2015 March 31, 2015/ Cardboard Edison

Ways to ease a game’s learning curve:

http://matthewgravelyn.com/learning-a-new-game-painful-vs-painless/

March 31, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 31, 2015 March 31, 2015/ Cardboard Edison

A primer for making the best use of BoardGameGeek as a designer:

http://matthewgravelyn.com/utilizing-boardgamegeek/

March 31, 2015/ Cardboard Edison/
industry

Cardboard Edison

March 30, 2015 March 30, 2015/ Cardboard Edison
“Don’t let the permanence of design decisions plague you. There’s always a new project on the horizon for your forever-growing mind muscles!”
— Andrew Federspiel (@KnapsackGames)
March 30, 2015/ Cardboard Edison/
process

Cardboard Edison

March 27, 2015 March 27, 2015/ Cardboard Edison

Lessons on pitching from Tabletop Deathmatch:

http://danielsolisblog.blogspot.com/2015/03/5-pitching-lessons-from-tabletop.html

March 27, 2015/ Cardboard Edison/
licensing

Cardboard Edison

March 27, 2015 March 27, 2015/ Cardboard Edison
“Don’t over complicate your ideas. Maybe you are designing a complicated game, and that’s legit, but be really honest with yourself about whether or not you need all of the elements you’ve included.”
— Heather Wilson
March 27, 2015/ Cardboard Edison/ /Source
theory, process

Cardboard Edison

March 27, 2015 March 27, 2015/ Cardboard Edison
“Just a good concept will not work. The concept and theme are important but be sure you’ve really thought out the game play. Playtest and be open to feedback!”
— Heather O'Neill
March 27, 2015/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

March 27, 2015 March 27, 2015/ Cardboard Edison

What makes a “thematic” game thematic:

http://islaythedragon.com/featured/thematics-knizia-and-evocative-mechanics/

March 27, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2015 March 25, 2015/ Cardboard Edison

Philip duBarry (@pdubarry) joins the Gaming Careers Podcast to discuss the process of making a board game, from concept to publisher pitch:

http://www.thecompanybard.com/tgc-029-philip-dubarry-homerun-hitting-game-designer-shares-his-process-for-game-creation/

March 25, 2015/ Cardboard Edison/
process, licensing, playtesting, podcasts

Cardboard Edison

March 25, 2015 March 25, 2015/ Cardboard Edison

A guide to using public domain and Creative Commons art in your games:

http://www.robindavid.info/2015/03/thepublicdomain.html

March 25, 2015/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison

What should be in a licensing contract:

http://theforbiddenlimb.com/2015/03/24/publishing-contracts/

SEE ALSO: http://cardboardedison.tumblr.com/tagged/contract-terms

March 24, 2015/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison

Ways to speed up your design process:

http://hyperbolegames.com/2015/03/24/design-muscle-memory/

March 24, 2015/ Cardboard Edison/
process

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison

The right way to use player elimination:

http://matthewgravelyn.com/designing-for-player-elimination/

March 24, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison
“Be careful listening to what play testers say. The most valuable information I get from play testing is from watching the play testers. What part of the game are they having the most fun with? What part are they frustrated with etc. They will show you this in how they play the game.”
— Mike Fitzgerald
March 24, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

March 23, 2015 March 23, 2015/ Cardboard Edison

Detailed information for how to request a quote from a manufacturer:

http://www.jamesmathe.com/the-art-of-the-rfq/

March 23, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 22, 2015 March 22, 2015/ Cardboard Edison

Teale Fristoe (@fristoe) on blind playtesting, game jams, iterating rules, your first design and more:

http://meeplemechanic.com/foxhole-fiver/teale-fristoe-on-designing-birds-of-a-feather/

March 22, 2015/ Cardboard Edison/
process, rules, playtesting

Cardboard Edison

March 20, 2015 March 20, 2015/ Cardboard Edison

Preliminary steps to take before moving into board game publishing:

http://hyperbolegames.com/2015/03/20/some-start-up-thoughts/

March 20, 2015/ Cardboard Edison/
publishing

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games