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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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March 20, 2015 March 20, 2015/ Cardboard Edison

Panda Game Manufacturing (@pandagm) answers questions about manufacturing board games

March 20, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2015 March 19, 2015/ Cardboard Edison

Michael Coe (@Gamelyn_Games) on preparing for a Kickstarter campaign, salability, using BoardGameGeek, director’s cuts and game design, and more:

http://www.leagueofgamemakers.com/a-tiny-epic-interview-with-michael-coe/

March 19, 2015/ Cardboard Edison/
publishing, theory, licensing

Cardboard Edison

March 19, 2015 March 19, 2015/ Cardboard Edison
“If you’re designing a family filler, just keep it as simply as possible. Trim out every rule you can. Get to the bare bones of your game. Eliminate components. Find the most streamlined version of your game that is still fun.”
— Scott Almes (@Scott_Almes)
March 19, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison

The post hoc fallacy in playtesting: why happy players might not be enjoying your game:

http://nerdstable.blogspot.com/2015/03/the-post-hoc-fallacy-in-playtesting.html

March 18, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison
“Pay more attention to the ideas that return to you. They strike a chord for a reason.”
— Jay Treat (@jtreat3)
March 18, 2015/ Cardboard Edison/
process

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison
“The game you’re working on is not the last game you’ll ever work on. There’s an impulse to make the current project contain every clever idea you have, but really I think you can get by with just one or two.”
— Daniel Solis (@DanielSolis)
March 18, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison

Daniel Solis (@DanielSolis) on exploring games, using your clever ideas, eloquent design, layout, fighting players’ instincts, print on demand and more:

http://theinquisitivemeeple.com/2015/03/18/designing-meeples-with-daniel-solis/

March 18, 2015/ Cardboard Edison/
theory, playtesting, prototyping, publishing, licensing, process

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison
“It’s important for game designers to try all kind of games, because it will not only provide inspiration, it will give you a better idea of what you DON’T want to do in your designs.”
— Chris Leder
March 18, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison
“Designers can especially become attached to clever parts because we want to do really original mechanics. But you have to be ruthless. If it slows the pace of the game too much, makes things too confusing, messes up other parts of the game somewhat, or anything like that — it’s a candidate for the chopping block. A good pace is a virtue unto itself.”
— Dan Schnake
March 17, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison

Preparing for a Kickstarter campaign: advice for getting quotes from manufacturers, and setting a realistic goal:

http://www.leagueofgamemakers.com/kickstarter-homework-lesson-1-quotes-and-setting-prices/

March 17, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison

What developers do and how to work with them:

http://theinquisitivemeeple.com/2015/03/16/designing-meeples-with-seth-jaffee

March 17, 2015/ Cardboard Edison/
licensing, process

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison

MicroGame Print and Play Contest 2015

Deadline: June 3, 2015

Prizes: GeekGold

https://www.boardgamegeek.com/thread/1338297/microgame-print-and-play-contest-2015-discussion

March 17, 2015/ Cardboard Edison/
contests

Cardboard Edison

March 13, 2015 March 13, 2015/ Cardboard Edison

Jason Tagmire (@jtagmire) on the best feedback, theme vs mechanics, handling rejection, publishing and fulfillment, and more:

http://goforthandgame.com/2015/03/12/lucky-numbers-a-conversation-with-jason-tagmire-the-designer-of-seven7s/

March 13, 2015/ Cardboard Edison/
playtesting, theory, licensing, publishing

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison

Designing around an experience:

https://oakleafgames.wordpress.com/2015/03/12/designing-around-an-experience/

March 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison
“Be as objective as you can without discouraging yourself. Be as hard on your own games as you are to the games that you play on a normal game night, but don’t let that discourage you and let you stop making games.”
— J. Alex Kevern (@AlexWithIdeas)
March 12, 2015/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison
“If you want to design games for a living, you always need to have WAY more excellent ideas than time. Like, a 10:1 ratio is a good start.”
— Eric Lang (@eric_lang)
March 12, 2015/ Cardboard Edison/
process

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison
“Listen to yourself. If you ever find yourself wanting to apologize for some aspect of your design, take note of it! See if there’s a way you can remove it.”
— Matt Leacock (@mleacock)
March 12, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

March 11, 2015 March 11, 2015/ Cardboard Edison

The Meeple Syrup vidcast (@MeepleSyrup) discusses co-designing

March 11, 2015/ Cardboard Edison/
process

Cardboard Edison

March 11, 2015 March 11, 2015/ Cardboard Edison

Ways to help a game scale well for different player counts:

http://www.3dtotalgames.com/player-count/

March 11, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 11, 2015 March 11, 2015/ Cardboard Edison

How to reach out to reviewers politely:

http://www.leagueofgamemakers.com/reaching-out-to-reviewers/

March 11, 2015/ Cardboard Edison/
industry, publishing

Cardboard Edison

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