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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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theory
playtesting
prototyping
process
rules
licensing
publishing
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March 10, 2015 March 10, 2015/ Cardboard Edison

Tips for running a playtest at a board game meetup:

http://www.leagueofgamemakers.com/pints-and-pawns-playtesting-with-london-on-board/

March 10, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison

Creating better game experiences with fun density and memorable endings:

http://www.leagueofgamemakers.com/fun-density-and-colonoscopies/

March 10, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison

How to pitch a publisher–and handle the rejection that will likely follow:

http://matthewgravelyn.com/first-rejection/

March 10, 2015/ Cardboard Edison/
licensing

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison

An introduction to using grids in laying out rulebooks:

http://danielsolisblog.blogspot.com/2015/03/a-quick-introduction-to-typography.html

March 10, 2015/ Cardboard Edison/
rules

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison
“When designing games there’s no substitute for actual playtesting. It may work perfectly in your head. That’s usually not true in reality.”
— Ed Marriott (@EdPMarriott)
March 10, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

Reasons not to offer existing products through a new Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-142-selling-existing-inventory/

March 09, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

Ben Rosset (@benrosset) offers advice on following your passion, assembling a prototyping kit, overcoming designer’s block, questions to ask playtesters, pitching to a publisher and more:

http://theinquisitivemeeple.com/2015/03/09/designing-meeples-with-ben-rosset

March 09, 2015/ Cardboard Edison/
process, playtesting, prototyping, licensing

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

2015 Korea Boardgames Game Design Contest

Deadline: May 29, 2015

Prizes: Cash and possible publication

http://boardgamegeek.com/thread/1333563/kbg-design-contest-2015-1600-prize-pool

March 09, 2015/ Cardboard Edison/
contests

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

How to create combos that make players feel like alchemists:

http://hyperbolegames.com/2015/03/09/designing-for-alchemy/

March 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

On Board Games (@OnBoardGames) discusses narrative arcs in board games with Dirk Knemeyer (@dknemeyer):

http://onboardgames.libsyn.com/obg-153-what-you-want-to-do-is-not-that-interesting

March 09, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison

Five ways to know that your in-progress design is worth continuing, and how to go about trying new things to make it work:

http://hyperbolegames.com/2015/03/06/branching-and-experimentation-in-design/

March 06, 2015/ Cardboard Edison/
process

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison
“If someone plays your game and says it’s great, insist that they give you one piece of criticism, no matter how small. After disclosing one complaint, many more might follow.”
— Chris Gosselin of Masquerade Games
March 06, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison

Three kinds of down time: plan time, rest time and dead time:

http://www.wiltgren.com/2015/03/06/downtime-vs-dead-time/

March 06, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison
“We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.”
— Matt Leacock (@mleacock)
March 06, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison
“I attribute a good part of my success to the hours I’ve spent simply watching people play the games — both to see what engages them and to understand what trips them up while playing.”
— Matt Leacock (@mleacock)
March 06, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison

Matt Leacock (@mleacock) on keeping co-ops challenging, creating variable player powers, imagining your game like a movie, creating an effective AI and more:

http://theinquisitivemeeple.com/2015/03/06/designing-meeples-with-matt-leacock/

March 06, 2015/ Cardboard Edison/
theory, process, playtesting

Cardboard Edison

March 04, 2015 March 04, 2015/ Cardboard Edison

The stigma of “kids games” and the role of theme and mechanics in marketing a game:

http://matthewgravelyn.com/the-stigma-of-kids-games/

March 04, 2015/ Cardboard Edison/
theory, industry

Cardboard Edison

March 04, 2015 March 04, 2015/ Cardboard Edison

The Game Crafter Official Podcast discusses intellectual-property questions:

http://thegamecrafter.libsyn.com/intellectual-property-and-the-game-crafter-episode-8

March 04, 2015/ Cardboard Edison/
industry, podcasts

Cardboard Edison

March 04, 2015 March 04, 2015/ Cardboard Edison

Advice for finding work in the board game industry:

http://www.leagueofgamemakers.com/how-to-work-in-the-gaming-industry/

March 04, 2015/ Cardboard Edison/
industry

Cardboard Edison

March 03, 2015 March 03, 2015/ Cardboard Edison

7 Questions To Ask Yourself Before Crowd Funding A Board Game

March 03, 2015/ Cardboard Edison/
publishing

Cardboard Edison

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