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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
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  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
prototyping
process
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licensing
publishing
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March 25, 2015 March 25, 2015/ Cardboard Edison

A guide to using public domain and Creative Commons art in your games:

http://www.robindavid.info/2015/03/thepublicdomain.html

March 25, 2015/ Cardboard Edison/
prototyping, publishing

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison

What should be in a licensing contract:

http://theforbiddenlimb.com/2015/03/24/publishing-contracts/

SEE ALSO: http://cardboardedison.tumblr.com/tagged/contract-terms

March 24, 2015/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison

Ways to speed up your design process:

http://hyperbolegames.com/2015/03/24/design-muscle-memory/

March 24, 2015/ Cardboard Edison/
process

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison

The right way to use player elimination:

http://matthewgravelyn.com/designing-for-player-elimination/

March 24, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 24, 2015 March 24, 2015/ Cardboard Edison
“Be careful listening to what play testers say. The most valuable information I get from play testing is from watching the play testers. What part of the game are they having the most fun with? What part are they frustrated with etc. They will show you this in how they play the game.”
— Mike Fitzgerald
March 24, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

March 23, 2015 March 23, 2015/ Cardboard Edison

Detailed information for how to request a quote from a manufacturer:

http://www.jamesmathe.com/the-art-of-the-rfq/

March 23, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 22, 2015 March 22, 2015/ Cardboard Edison

Teale Fristoe (@fristoe) on blind playtesting, game jams, iterating rules, your first design and more:

http://meeplemechanic.com/foxhole-fiver/teale-fristoe-on-designing-birds-of-a-feather/

March 22, 2015/ Cardboard Edison/
process, rules, playtesting

Cardboard Edison

March 20, 2015 March 20, 2015/ Cardboard Edison

Preliminary steps to take before moving into board game publishing:

http://hyperbolegames.com/2015/03/20/some-start-up-thoughts/

March 20, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 20, 2015 March 20, 2015/ Cardboard Edison

Panda Game Manufacturing (@pandagm) answers questions about manufacturing board games

March 20, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2015 March 19, 2015/ Cardboard Edison

Michael Coe (@Gamelyn_Games) on preparing for a Kickstarter campaign, salability, using BoardGameGeek, director’s cuts and game design, and more:

http://www.leagueofgamemakers.com/a-tiny-epic-interview-with-michael-coe/

March 19, 2015/ Cardboard Edison/
publishing, theory, licensing

Cardboard Edison

March 19, 2015 March 19, 2015/ Cardboard Edison
“If you’re designing a family filler, just keep it as simply as possible. Trim out every rule you can. Get to the bare bones of your game. Eliminate components. Find the most streamlined version of your game that is still fun.”
— Scott Almes (@Scott_Almes)
March 19, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison

The post hoc fallacy in playtesting: why happy players might not be enjoying your game:

http://nerdstable.blogspot.com/2015/03/the-post-hoc-fallacy-in-playtesting.html

March 18, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison
“Pay more attention to the ideas that return to you. They strike a chord for a reason.”
— Jay Treat (@jtreat3)
March 18, 2015/ Cardboard Edison/
process

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison
“The game you’re working on is not the last game you’ll ever work on. There’s an impulse to make the current project contain every clever idea you have, but really I think you can get by with just one or two.”
— Daniel Solis (@DanielSolis)
March 18, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison

Daniel Solis (@DanielSolis) on exploring games, using your clever ideas, eloquent design, layout, fighting players’ instincts, print on demand and more:

http://theinquisitivemeeple.com/2015/03/18/designing-meeples-with-daniel-solis/

March 18, 2015/ Cardboard Edison/
theory, playtesting, prototyping, publishing, licensing, process

Cardboard Edison

March 18, 2015 March 18, 2015/ Cardboard Edison
“It’s important for game designers to try all kind of games, because it will not only provide inspiration, it will give you a better idea of what you DON’T want to do in your designs.”
— Chris Leder
March 18, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison
“Designers can especially become attached to clever parts because we want to do really original mechanics. But you have to be ruthless. If it slows the pace of the game too much, makes things too confusing, messes up other parts of the game somewhat, or anything like that — it’s a candidate for the chopping block. A good pace is a virtue unto itself.”
— Dan Schnake
March 17, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison

Preparing for a Kickstarter campaign: advice for getting quotes from manufacturers, and setting a realistic goal:

http://www.leagueofgamemakers.com/kickstarter-homework-lesson-1-quotes-and-setting-prices/

March 17, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison

What developers do and how to work with them:

http://theinquisitivemeeple.com/2015/03/16/designing-meeples-with-seth-jaffee

March 17, 2015/ Cardboard Edison/
licensing, process

Cardboard Edison

March 17, 2015 March 17, 2015/ Cardboard Edison

MicroGame Print and Play Contest 2015

Deadline: June 3, 2015

Prizes: GeekGold

https://www.boardgamegeek.com/thread/1338297/microgame-print-and-play-contest-2015-discussion

March 17, 2015/ Cardboard Edison/
contests

Cardboard Edison

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