A guide to using public domain and Creative Commons art in your games:
What should be in a licensing contract:
http://theforbiddenlimb.com/2015/03/24/publishing-contracts/
SEE ALSO: http://cardboardedison.tumblr.com/tagged/contract-terms
The right way to use player elimination:
http://matthewgravelyn.com/designing-for-player-elimination/
“Be careful listening to what play testers say. The most valuable information I get from play testing is from watching the play testers. What part of the game are they having the most fun with? What part are they frustrated with etc. They will show you this in how they play the game.”
Teale Fristoe (@fristoe) on blind playtesting, game jams, iterating rules, your first design and more:
http://meeplemechanic.com/foxhole-fiver/teale-fristoe-on-designing-birds-of-a-feather/
Preliminary steps to take before moving into board game publishing:
http://hyperbolegames.com/2015/03/20/some-start-up-thoughts/
Michael Coe (@Gamelyn_Games) on preparing for a Kickstarter campaign, salability, using BoardGameGeek, director’s cuts and game design, and more:
http://www.leagueofgamemakers.com/a-tiny-epic-interview-with-michael-coe/
The post hoc fallacy in playtesting: why happy players might not be enjoying your game:
http://nerdstable.blogspot.com/2015/03/the-post-hoc-fallacy-in-playtesting.html
Daniel Solis (@DanielSolis) on exploring games, using your clever ideas, eloquent design, layout, fighting players’ instincts, print on demand and more:
http://theinquisitivemeeple.com/2015/03/18/designing-meeples-with-daniel-solis/
“Designers can especially become attached to clever parts because we want to do really original mechanics. But you have to be ruthless. If it slows the pace of the game too much, makes things too confusing, messes up other parts of the game somewhat, or anything like that — it’s a candidate for the chopping block. A good pace is a virtue unto itself.”
Preparing for a Kickstarter campaign: advice for getting quotes from manufacturers, and setting a realistic goal:
http://www.leagueofgamemakers.com/kickstarter-homework-lesson-1-quotes-and-setting-prices/
What developers do and how to work with them:
http://theinquisitivemeeple.com/2015/03/16/designing-meeples-with-seth-jaffee
MicroGame Print and Play Contest 2015
Deadline: June 3, 2015
Prizes: GeekGold
https://www.boardgamegeek.com/thread/1338297/microgame-print-and-play-contest-2015-discussion
