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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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    • Interviews
    • Game Design Checklist
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theory
playtesting
prototyping
process
rules
licensing
publishing
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March 13, 2015 March 13, 2015/ Cardboard Edison

Jason Tagmire (@jtagmire) on the best feedback, theme vs mechanics, handling rejection, publishing and fulfillment, and more:

http://goforthandgame.com/2015/03/12/lucky-numbers-a-conversation-with-jason-tagmire-the-designer-of-seven7s/

March 13, 2015/ Cardboard Edison/
playtesting, theory, licensing, publishing

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison

Designing around an experience:

https://oakleafgames.wordpress.com/2015/03/12/designing-around-an-experience/

March 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison
“Be as objective as you can without discouraging yourself. Be as hard on your own games as you are to the games that you play on a normal game night, but don’t let that discourage you and let you stop making games.”
— J. Alex Kevern (@AlexWithIdeas)
March 12, 2015/ Cardboard Edison/ /Source
process, playtesting

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison
“If you want to design games for a living, you always need to have WAY more excellent ideas than time. Like, a 10:1 ratio is a good start.”
— Eric Lang (@eric_lang)
March 12, 2015/ Cardboard Edison/
process

Cardboard Edison

March 12, 2015 March 12, 2015/ Cardboard Edison
“Listen to yourself. If you ever find yourself wanting to apologize for some aspect of your design, take note of it! See if there’s a way you can remove it.”
— Matt Leacock (@mleacock)
March 12, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

March 11, 2015 March 11, 2015/ Cardboard Edison

The Meeple Syrup vidcast (@MeepleSyrup) discusses co-designing

March 11, 2015/ Cardboard Edison/
process

Cardboard Edison

March 11, 2015 March 11, 2015/ Cardboard Edison

Ways to help a game scale well for different player counts:

http://www.3dtotalgames.com/player-count/

March 11, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 11, 2015 March 11, 2015/ Cardboard Edison

How to reach out to reviewers politely:

http://www.leagueofgamemakers.com/reaching-out-to-reviewers/

March 11, 2015/ Cardboard Edison/
industry, publishing

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison

Tips for running a playtest at a board game meetup:

http://www.leagueofgamemakers.com/pints-and-pawns-playtesting-with-london-on-board/

March 10, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison

Creating better game experiences with fun density and memorable endings:

http://www.leagueofgamemakers.com/fun-density-and-colonoscopies/

March 10, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison

How to pitch a publisher–and handle the rejection that will likely follow:

http://matthewgravelyn.com/first-rejection/

March 10, 2015/ Cardboard Edison/
licensing

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison

An introduction to using grids in laying out rulebooks:

http://danielsolisblog.blogspot.com/2015/03/a-quick-introduction-to-typography.html

March 10, 2015/ Cardboard Edison/
rules

Cardboard Edison

March 10, 2015 March 10, 2015/ Cardboard Edison
“When designing games there’s no substitute for actual playtesting. It may work perfectly in your head. That’s usually not true in reality.”
— Ed Marriott (@EdPMarriott)
March 10, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

Reasons not to offer existing products through a new Kickstarter campaign:

http://stonemaiergames.com/kickstarter-lesson-142-selling-existing-inventory/

March 09, 2015/ Cardboard Edison/
publishing

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

Ben Rosset (@benrosset) offers advice on following your passion, assembling a prototyping kit, overcoming designer’s block, questions to ask playtesters, pitching to a publisher and more:

http://theinquisitivemeeple.com/2015/03/09/designing-meeples-with-ben-rosset

March 09, 2015/ Cardboard Edison/
process, playtesting, prototyping, licensing

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

2015 Korea Boardgames Game Design Contest

Deadline: May 29, 2015

Prizes: Cash and possible publication

http://boardgamegeek.com/thread/1333563/kbg-design-contest-2015-1600-prize-pool

March 09, 2015/ Cardboard Edison/
contests

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

How to create combos that make players feel like alchemists:

http://hyperbolegames.com/2015/03/09/designing-for-alchemy/

March 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

March 09, 2015 March 09, 2015/ Cardboard Edison

On Board Games (@OnBoardGames) discusses narrative arcs in board games with Dirk Knemeyer (@dknemeyer):

http://onboardgames.libsyn.com/obg-153-what-you-want-to-do-is-not-that-interesting

March 09, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison

Five ways to know that your in-progress design is worth continuing, and how to go about trying new things to make it work:

http://hyperbolegames.com/2015/03/06/branching-and-experimentation-in-design/

March 06, 2015/ Cardboard Edison/
process

Cardboard Edison

March 06, 2015 March 06, 2015/ Cardboard Edison
“If someone plays your game and says it’s great, insist that they give you one piece of criticism, no matter how small. After disclosing one complaint, many more might follow.”
— Chris Gosselin of Masquerade Games
March 06, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

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