Jason Tagmire (@jtagmire) on the best feedback, theme vs mechanics, handling rejection, publishing and fulfillment, and more:
Designing around an experience:
https://oakleafgames.wordpress.com/2015/03/12/designing-around-an-experience/
How to reach out to reviewers politely:
http://www.leagueofgamemakers.com/reaching-out-to-reviewers/
Tips for running a playtest at a board game meetup:
http://www.leagueofgamemakers.com/pints-and-pawns-playtesting-with-london-on-board/
Creating better game experiences with fun density and memorable endings:
http://www.leagueofgamemakers.com/fun-density-and-colonoscopies/
An introduction to using grids in laying out rulebooks:
http://danielsolisblog.blogspot.com/2015/03/a-quick-introduction-to-typography.html
Reasons not to offer existing products through a new Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-142-selling-existing-inventory/
Ben Rosset (@benrosset) offers advice on following your passion, assembling a prototyping kit, overcoming designer’s block, questions to ask playtesters, pitching to a publisher and more:
http://theinquisitivemeeple.com/2015/03/09/designing-meeples-with-ben-rosset
2015 Korea Boardgames Game Design Contest
Deadline: May 29, 2015
Prizes: Cash and possible publication
http://boardgamegeek.com/thread/1333563/kbg-design-contest-2015-1600-prize-pool
On Board Games (@OnBoardGames) discusses narrative arcs in board games with Dirk Knemeyer (@dknemeyer):
http://onboardgames.libsyn.com/obg-153-what-you-want-to-do-is-not-that-interesting
Five ways to know that your in-progress design is worth continuing, and how to go about trying new things to make it work:
http://hyperbolegames.com/2015/03/06/branching-and-experimentation-in-design/
