Be as objective as you can without discouraging yourself. Be as hard on your own games as you are to the games that you play on a normal game night, but don’t let that discourage you and let you stop making games.
— J. Alex Kevern (@AlexWithIdeas)
If you want to design games for a living, you always need to have WAY more excellent ideas than time. Like, a 10:1 ratio is a good start.
— Eric Lang (@eric_lang)
Listen to yourself. If you ever find yourself wanting to apologize for some aspect of your design, take note of it! See if there’s a way you can remove it.
— Matt Leacock (@mleacock)
When designing games there’s no substitute for actual playtesting. It may work perfectly in your head. That’s usually not true in reality.
— Ed Marriott (@EdPMarriott)
If someone plays your game and says it’s great, insist that they give you one piece of criticism, no matter how small. After disclosing one complaint, many more might follow.
— Chris Gosselin of Masquerade Games