Preparing for a Kickstarter campaign: advice for getting quotes from manufacturers, and setting a realistic goal:
http://www.leagueofgamemakers.com/kickstarter-homework-lesson-1-quotes-and-setting-prices/
Tips & Resources for Board Game Designers
Preparing for a Kickstarter campaign: advice for getting quotes from manufacturers, and setting a realistic goal:
http://www.leagueofgamemakers.com/kickstarter-homework-lesson-1-quotes-and-setting-prices/
What developers do and how to work with them:
http://theinquisitivemeeple.com/2015/03/16/designing-meeples-with-seth-jaffee
MicroGame Print and Play Contest 2015
Deadline: June 3, 2015
Prizes: GeekGold
https://www.boardgamegeek.com/thread/1338297/microgame-print-and-play-contest-2015-discussion
Jason Tagmire (@jtagmire) on the best feedback, theme vs mechanics, handling rejection, publishing and fulfillment, and more:
Designing around an experience:
https://oakleafgames.wordpress.com/2015/03/12/designing-around-an-experience/
“Be as objective as you can without discouraging yourself. Be as hard on your own games as you are to the games that you play on a normal game night, but don’t let that discourage you and let you stop making games.”
“If you want to design games for a living, you always need to have WAY more excellent ideas than time. Like, a 10:1 ratio is a good start.”
“Listen to yourself. If you ever find yourself wanting to apologize for some aspect of your design, take note of it! See if there’s a way you can remove it.”
The Meeple Syrup vidcast (@MeepleSyrup) discusses co-designing
Ways to help a game scale well for different player counts:
How to reach out to reviewers politely:
http://www.leagueofgamemakers.com/reaching-out-to-reviewers/
Tips for running a playtest at a board game meetup:
http://www.leagueofgamemakers.com/pints-and-pawns-playtesting-with-london-on-board/
Creating better game experiences with fun density and memorable endings:
http://www.leagueofgamemakers.com/fun-density-and-colonoscopies/
How to pitch a publisher–and handle the rejection that will likely follow:
An introduction to using grids in laying out rulebooks:
http://danielsolisblog.blogspot.com/2015/03/a-quick-introduction-to-typography.html
“When designing games there’s no substitute for actual playtesting. It may work perfectly in your head. That’s usually not true in reality.”
Reasons not to offer existing products through a new Kickstarter campaign:
http://stonemaiergames.com/kickstarter-lesson-142-selling-existing-inventory/
Ben Rosset (@benrosset) offers advice on following your passion, assembling a prototyping kit, overcoming designer’s block, questions to ask playtesters, pitching to a publisher and more:
http://theinquisitivemeeple.com/2015/03/09/designing-meeples-with-ben-rosset
2015 Korea Boardgames Game Design Contest
Deadline: May 29, 2015
Prizes: Cash and possible publication
http://boardgamegeek.com/thread/1333563/kbg-design-contest-2015-1600-prize-pool
How to create combos that make players feel like alchemists: