When designing games there’s no substitute for actual playtesting. It may work perfectly in your head. That’s usually not true in reality.
— Ed Marriott (@EdPMarriott)
If someone plays your game and says it’s great, insist that they give you one piece of criticism, no matter how small. After disclosing one complaint, many more might follow.
— Chris Gosselin of Masquerade Games
We’re all just making this up as we go along. Experiment with crazy ideas when you’re designing.
— Matt Leacock (@mleacock)
I attribute a good part of my success to the hours I’ve spent simply watching people play the games — both to see what engages them and to understand what trips them up while playing.
— Matt Leacock (@mleacock)