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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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    • Tariffs Report
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theory
playtesting
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process
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licensing
publishing
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February 26, 2015 February 26, 2015/ Cardboard Edison

At Unpub 5, Richard Launius and Mike Fitzgerald offered advice on playtesting, the design process, finding a publisher and more (starting at 1:19):

http://www.thegeekallstars.com/?p=425

February 26, 2015/ Cardboard Edison/
playtesting, process, licensing, podcasts

Cardboard Edison

February 26, 2015 February 26, 2015/ Cardboard Edison
“It’s easy to get attached to a style, or to rules or simply to lose sight of everything that is possible – so it’s worth periodically doing something that pushes your comfort zone a little to expand your horizons.”
— Greg Carslaw (@3DTotalGames)
February 26, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

February 25, 2015 February 25, 2015/ Cardboard Edison

The Game Crafter’s Killer Gamer’s Remorse Challenge

Create a game with player elimination

Deadline: May 4, 2015

https://www.thegamecrafter.com/contests/killer-gamer-s-remorse-challenge

February 25, 2015/ Cardboard Edison/
contests

Cardboard Edison

February 25, 2015 February 25, 2015/ Cardboard Edison

Randy Hoyt (@randyhoyt) of Foxtrot Games joins the Game Design Round Table (@TGDRT) to discuss the art of publishing: refining a design, changing themes, finding a design to publish and more:

http://thegamedesignroundtable.com/2015/02/24/episode-119-foxtrot-games-with-randy-hoyt/

February 25, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

February 25, 2015 February 25, 2015/ Cardboard Edison
“Focus on 1. Fun, 2. Decisions, 3. Interaction. If they aren’t enjoying themselves, nothing else matters.”
— Matthew O'Malley (@BlackOakGames)
February 25, 2015/ Cardboard Edison/ /Source
theory

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison

Richard Garfield joins the Ludology podcast to discuss the evolution of the board game industry, design philosophy, types of players and more:

http://ludology.libsyn.com/ludology-episode-98-gathering-the-magic

February 23, 2015/ Cardboard Edison/
theory, industry, podcasts

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison

Jay Cormier of the Bamboozle Brothers (@bamboozlebros) on games designers should study, prototyping, managing multiple designs, questions for playtesters, pitching publishers, considering manufacturing, rulebook structure and quite a bit more:

http://theinquisitivemeeple.com/2015/02/23/designing-meeples-with-jay-cormier/

February 23, 2015/ Cardboard Edison/
theory, prototyping, playtesting, licensing, industry, rules

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison
“Play a lot of other people’s games. It will give you a lot of insight into how other designers work, and may help you build up a good network of people to help you in your process.”
— Matthew O'Malley (@BlackOakGames)
February 23, 2015/ Cardboard Edison/ /Source
playtesting, process

Cardboard Edison

February 23, 2015 February 23, 2015/ Cardboard Edison
“Don’t be afraid of getting your designs stolen. Your games won’t be any good if you don’t openly share them with as many strangers as possible to get honest feedback.”
— Ben Rosset (@BenRosset)
February 23, 2015/ Cardboard Edison/ /Source
playtesting, process

Cardboard Edison

February 22, 2015 February 22, 2015/ Cardboard Edison

What good books can teach game designers:

http://www.wiltgren.com/2015/02/23/what-good-books-can-teach-game-designers/

February 22, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 20, 2015 February 20, 2015/ Cardboard Edison

Gil Hova (@gilhova) on the do’s and don'ts of playtesting, NDAs, writing rules, self-publishing and more:

http://theinquisitivemeeple.com/2015/02/20/designing-meeples-with-gil-hova/

February 20, 2015/ Cardboard Edison/
playtesting, licensing, rules, publishing

Cardboard Edison

February 20, 2015 February 20, 2015/ Cardboard Edison
“Your job as a designer is not to please everyone. You can’t be everyone’s favorite game. Make a killer game for someone and you.”
— Grant Rodiek (@HyperboleGrant)
February 20, 2015/ Cardboard Edison/
process

Cardboard Edison

February 18, 2015 February 18, 2015/ Cardboard Edison
“It is very easy to want to get the game out of the gates as quickly as possible and launch it on Kickstarter or sell it online as soon as possible.  Wait.  Get it play-tested and refined.  Do your research both on the design end and the business end.”
— Dan Letzring (@LetimanGames)
February 18, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

February 18, 2015 February 18, 2015/ Cardboard Edison

Playtesting brutally: practical advice for putting your game through the wringer:

http://www.genesisoflegend.com/2015/02/episode47/

February 18, 2015/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

February 13, 2015 February 13, 2015/ Cardboard Edison

Applying the “rule of three” to a game pitch, gameplay characteristics and unknown elements:

http://boardgamegeek.com/blogpost/38869/game-design-101-power-three

February 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 13, 2015 February 13, 2015/ Cardboard Edison

Lessons learned from Unpub 5: preparation, feedback, teaching, making contacts and more:

https://johncdubois.wordpress.com/2015/02/13/unpub-5-aftermath-or-what-i-learned-from-60-playtests-in-20-hours/

February 13, 2015/ Cardboard Edison/
playtesting, industry

Cardboard Edison

February 13, 2015 February 13, 2015/ Cardboard Edison

When and how to use negative points:

http://danielsolisblog.blogspot.com/2015/02/choice-and-time-when-do-negative-points.html

February 13, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2015 February 12, 2015/ Cardboard Edison
“Know what you’re getting into. Once you get past the thrill of expressing your creativity, you have to deal with setbacks and criticism. Making a game is fun. Publishing it is business.”
— Ivan Turner (@igturner)
February 12, 2015/ Cardboard Edison/ /Source
publishing

Cardboard Edison

February 12, 2015 February 12, 2015/ Cardboard Edison

Sources of player dissatisfaction–and suggested solutions:

http://www.gamesprecipice.com/dissatisfaction/

February 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 12, 2015 February 12, 2015/ Cardboard Edison

The benefits of microgames as a design exercise:

https://oakleafgames.wordpress.com/2015/02/11/design-exercise-microgame/

February 12, 2015/ Cardboard Edison/
process, theory

Cardboard Edison

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