At Unpub 5, Richard Launius and Mike Fitzgerald offered advice on playtesting, the design process, finding a publisher and more (starting at 1:19):
The Game Crafter’s Killer Gamer’s Remorse Challenge
Create a game with player elimination
Deadline: May 4, 2015
https://www.thegamecrafter.com/contests/killer-gamer-s-remorse-challenge
Randy Hoyt (@randyhoyt) of Foxtrot Games joins the Game Design Round Table (@TGDRT) to discuss the art of publishing: refining a design, changing themes, finding a design to publish and more:
http://thegamedesignroundtable.com/2015/02/24/episode-119-foxtrot-games-with-randy-hoyt/
Richard Garfield joins the Ludology podcast to discuss the evolution of the board game industry, design philosophy, types of players and more:
http://ludology.libsyn.com/ludology-episode-98-gathering-the-magic
Jay Cormier of the Bamboozle Brothers (@bamboozlebros) on games designers should study, prototyping, managing multiple designs, questions for playtesters, pitching publishers, considering manufacturing, rulebook structure and quite a bit more:
http://theinquisitivemeeple.com/2015/02/23/designing-meeples-with-jay-cormier/
What good books can teach game designers:
http://www.wiltgren.com/2015/02/23/what-good-books-can-teach-game-designers/
Gil Hova (@gilhova) on the do’s and don'ts of playtesting, NDAs, writing rules, self-publishing and more:
http://theinquisitivemeeple.com/2015/02/20/designing-meeples-with-gil-hova/
Applying the “rule of three” to a game pitch, gameplay characteristics and unknown elements:
http://boardgamegeek.com/blogpost/38869/game-design-101-power-three
When and how to use negative points:
http://danielsolisblog.blogspot.com/2015/02/choice-and-time-when-do-negative-points.html
The benefits of microgames as a design exercise:
https://oakleafgames.wordpress.com/2015/02/11/design-exercise-microgame/
