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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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February 11, 2015 February 11, 2015/ Cardboard Edison

11 games that do roll-and-move right:

https://boardsandbees.wordpress.com/2015/02/11/0429/

February 11, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 11, 2015 February 11, 2015/ Cardboard Edison

How to find–or build–a game design community:

http://www.leagueofgamemakers.com/a-league-of-your-own-building-a-game-design-community/

February 11, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

February 11, 2015 February 11, 2015/ Cardboard Edison

Reflections on playtesting: making changes, stopping it early, picking players and more:

http://boardgamegeek.com/thread/1318171/reflections-playtesting

February 11, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

February 10, 2015 February 10, 2015/ Cardboard Edison

11 rules for board game rules writing:

http://ryanmacklin.com/2015/02/11-rules-board-game-writing/

February 10, 2015/ Cardboard Edison/
rules

Cardboard Edison

February 10, 2015 February 10, 2015/ Cardboard Edison

Takeaways from selling down a first print run of a Kickstarter game:

http://nothingsacredgames.com/corporate-america-sell-out/

February 10, 2015/ Cardboard Edison/
publishing

Cardboard Edison

February 10, 2015 February 10, 2015/ Cardboard Edison
“Playtesting is more about finding where your design needs improvement, rather than validating what you did right.”
— Chip Beauvais (@the_FlyingSheep)
February 10, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Board Game Jam: March 7-8, 2015, in Toronto:

http://www.boardgamejam.com/

February 09, 2015/ Cardboard Edison/
contests

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Kickstarter lessons learned: building a community, setting prices, getting reviews, videos, and more:

http://boardgamegeek.com/thread/1315808/post-mortem-necronauts-kickstarter

February 09, 2015/ Cardboard Edison/
publishing

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Clever scoring mechanisms–a BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1317082/clever-scoring-mechanics

February 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

The merits of different programs to quickly create prototype cards:

http://www.reddit.com/r/tabletopgamedesign/comments/2v9in7/card_prototype_generator/

February 09, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison
“The best feedback doesn’t come from asking someone a question and hearing their response. It comes from just sitting back and watching them play.”
— Michael Keller (@vhgames)
February 09, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Michael Keller (@vhgames) on economic games, auctions, player interaction, the design process and more:

http://ninjavspirates.libsyn.com/s9e07-lets-play-mayor-for-a-day

February 09, 2015/ Cardboard Edison/
theory, process

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison
“You can sit and tweak forever, or you can start to get it out there. It’s a tough and fuzzy line, but you start to gauge it a little better with each go.”
— Jason Tagmire (@jtagmire)
February 09, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

Challenges in designing a 4X game:

http://boardgamegeek.com/blogpost/38580/snowball-and-steamroller-fundamental-challenges-4x

February 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

February 09, 2015 February 09, 2015/ Cardboard Edison

The Ludology podcast discusses the use of heuristics–mental shortcuts–in board games:

http://ludology.libsyn.com/ludology-episode-97-rules-of-thumb

February 09, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

February 06, 2015 February 06, 2015/ Cardboard Edison
“Make your prototypes look as finished as your game is.”
— Daniel Solis (@DanielSolis)
February 06, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison
The Kickstarter Effect: Signing a Game in the Age of Crowdfunding (full-resolution version)

The Kickstarter Effect: Signing a Game in the Age of Crowdfunding (full-resolution version)

February 05, 2015/ Cardboard Edison/
contract terms, featured, licensing

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison

What to do if you receive a cease-and-desist letter about your Kickstarter:

http://stonemaiergames.com/kickstarter-lesson-136-what-to-do-if-you-receive-a-cease-desist-letter-concerning-your-kickstarter/

February 05, 2015/ Cardboard Edison/
publishing

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison

What to do when your design efforts hit a wall? A BoardGameGeek designers forum discussion:

http://boardgamegeek.com/thread/1314410/how-get-past-brainstorming

February 05, 2015/ Cardboard Edison/
process

Cardboard Edison

February 05, 2015 February 05, 2015/ Cardboard Edison

Lessons learned from a failed Kickstarter campaign: the importance of reviews, marketing, engagement and more:

http://boardgamegeek.com/thread/1314899/lessonsobservations-my-failed-kickstarter-crop-cyc

February 05, 2015/ Cardboard Edison/
publishing

Cardboard Edison

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