The Forbidden Limb (@ForbiddenLimb) discusses how to get buzz for your prototype:
http://theforbiddenlimb.com/2015/01/27/getting-buzz-for-your-prototype/
Publisher Speed Dating at GAMA Trade Show: March 16, 2015 in Las Vegas
http://boardgamegeek.com/thread/1309657/publisher-speed-dating-gts-2014
The Whose Turn Is It Anyway? podcast (@WhosePodcast) discusses complexity in games:
http://whoseturnisitanyway.com/episode-15-complexity-in-games/
Recommended ways of creating prototype tiles:
http://boardgamegeek.com/thread/1309030/how-make-prototype-tiles
Ludology discusses how theme is expressed in games:
http://ludology.libsyn.com/ludology-episode-96-i-have-a-theme
Suggestions for how to limit analysis paralysis in players:
http://boardgamegeek.com/blogpost/37999/how-build-game-49-how-fix-things-1
“The most important aspect of designing small, light games, is to make sure they have plenty of hard decisions to make in them.”
The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison
How to decide if your game should be turn-based or round-based:
http://boardsandbarley.com/2015/01/23/set-phaser-to-stun-a-discussion-of-phases-vs-turns/
