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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
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January 28, 2015 January 28, 2015/ Cardboard Edison
tumblr_niwnqoUW0h1rrc51co1_1280.jpg
January 28, 2015/ Cardboard Edison/
publishing, prototyping

Cardboard Edison

January 28, 2015 January 28, 2015/ Cardboard Edison

The Forbidden Limb (@ForbiddenLimb) discusses how to get buzz for your prototype:

http://theforbiddenlimb.com/2015/01/27/getting-buzz-for-your-prototype/

January 28, 2015/ Cardboard Edison/
playtesting, industry, licensing

Cardboard Edison

January 28, 2015 January 28, 2015/ Cardboard Edison

How to take your small publishing company out of “obscurity mode”:

http://www.leagueofgamemakers.com/goodbye-obscurity-mode/

January 28, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 27, 2015 January 27, 2015/ Cardboard Edison

Publisher Speed Dating at GAMA Trade Show: March 16, 2015 in Las Vegas

http://boardgamegeek.com/thread/1309657/publisher-speed-dating-gts-2014

January 27, 2015/ Cardboard Edison/
licensing

Cardboard Edison

January 27, 2015 January 27, 2015/ Cardboard Edison

Basic human activities and their role in the player experience:

http://nothingsacredgames.com/basic-human-actions/

January 27, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 27, 2015 January 27, 2015/ Cardboard Edison

The Whose Turn Is It Anyway? podcast (@WhosePodcast) discusses complexity in games:

http://whoseturnisitanyway.com/episode-15-complexity-in-games/

January 27, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 26, 2015 January 26, 2015/ Cardboard Edison

Recommended ways of creating prototype tiles:

http://boardgamegeek.com/thread/1309030/how-make-prototype-tiles

January 26, 2015/ Cardboard Edison/
prototyping

Cardboard Edison

January 26, 2015 January 26, 2015/ Cardboard Edison
“The goal of playtesting is to make it suck a little less each time.”
— Ben (@sumfatkid)
January 26, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 26, 2015 January 26, 2015/ Cardboard Edison

Ludology discusses how theme is expressed in games:

http://ludology.libsyn.com/ludology-episode-96-i-have-a-theme

January 26, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 26, 2015 January 26, 2015/ Cardboard Edison

Suggestions for how to limit analysis paralysis in players:

http://boardgamegeek.com/blogpost/37999/how-build-game-49-how-fix-things-1

January 26, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 26, 2015 January 26, 2015/ Cardboard Edison

Ways to generate satisfaction in players:

http://www.gamesprecipice.com/satisfaction/

January 26, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 25, 2015 January 25, 2015/ Cardboard Edison
“The most important aspect of designing small, light games, is to make sure they have plenty of hard decisions to make in them.”
— nevermoregames
January 25, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“Playtesting is the lifeblood of game design. It’s not just a way to make sure your game works, it’s a way to reveal questions that you can answer, even after you think the game is totally done.”
— Dave Chalker (@DaveTheGame)
January 23, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

10 need-to-knows to make a good hobby game

Part 2: https://www.youtube.com/watch?v=8Sm7n_1TE8g

January 23, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison

January 23, 2015/ Cardboard Edison/
licensing, featured

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“Quickly commit to an idea to test it out. Quickly abandon the same idea if it doesn’t pan out.”
— Chip Beauvais (@the_FlyingSheep)
January 23, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“Absolutely love your design. Ask people to point out its flaws.”
— Chip Beauvais (@the_FlyingSheep)
January 23, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

How to decide if your game should be turn-based or round-based:

http://boardsandbarley.com/2015/01/23/set-phaser-to-stun-a-discussion-of-phases-vs-turns/

January 23, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“Design gameworlds that you truly want to inhabit, and draw inspiration from things other than just other games.”
— Alf Seegert (@alfseegert)
January 23, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“If your own designs aren’t among your very favorite games, then you might need to work harder to design games you like.”
— Alf Seegert (@alfseegert)
January 23, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

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