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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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featured
theory
playtesting
prototyping
process
rules
licensing
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January 23, 2015 January 23, 2015/ Cardboard Edison

Alf Seegert on persistence, patience, liking your own games, forcing a design, playtesting processes and more:

http://andhegames.com/how-alf-seegert-makes-games/

January 23, 2015/ Cardboard Edison/
process, playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

When should you shelve a design?

http://www.leagueofgamemakers.com/ask-the-league-when-do-you-stop/

January 23, 2015/ Cardboard Edison/
process

Cardboard Edison

January 22, 2015 January 22, 2015/ Cardboard Edison

Insights for producing a game with pre-painted miniatures:

http://stonemaiergames.com/legends-lore-and-insights-about-creating-pre-painted-miniatures-for-a-crowdfunded-game/

January 22, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison
Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)

Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)

January 21, 2015/ Cardboard Edison/
contract terms, featured, licensing, industry

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison
Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)

Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)

January 21, 2015/ Cardboard Edison/
contract terms, featured, licensing, industry

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison
“Try the simple stuff first. Add complexity only when needed.”
— Ed Marriott (@EdPMarriott)
January 21, 2015/ Cardboard Edison/ /Source
process, theory

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison

Two posts on getting started as a tabletop game designer:

http://www.jamesmathe.com/so-you-want-to-be-a-tabletop-game-designer/

http://www.3dtotalgames.com/whats-game-designer/

January 21, 2015/ Cardboard Edison/
process

Cardboard Edison

January 19, 2015 January 19, 2015/ Cardboard Edison

What makes a choice interesting–it should be meaningful, informed and limited:

http://darrellhardy.com/blog/2015/01/19/choice-thoughts-on-game-design/

January 19, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 18, 2015 January 18, 2015/ Cardboard Edison
“The best games have “oh crap, I shouldn’t have done that” moments. Because depth. But also the gateway to a player’s heart is thru learning.”
— TC Petty III (@PuppyShogun)
January 18, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 17, 2015 January 17, 2015/ Cardboard Edison

A method of making solitaire modes for multiplayer games:

http://boardgamegeek.com/blogpost/37830/automa-approach-method-making-solitaire-modes-mult

January 17, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison
“Test as early as you can and learn how to ruin your game from the start. Test your game as you are forming the idea. Use a lot of thought experiments.”
— Chris Renshall (@TGIK_Games_CR)
January 16, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison

Data on daily and monthly trends in Kickstarter success:

http://paulowengames.blogspot.com/2015/01/statistical-review-of-seasonal-effects.html

January 16, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison

Rob Daviau (@robdaviaugamer) on exploring false paths, calling it quits, making fixes and more:

http://playersdisconnected.com/an-interview-with-rob-daviau/

January 16, 2015/ Cardboard Edison/
process, playtesting

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison
“The only way to make a game is to make a game. Then be horrified that it is awful. Then fix it. And repeat. The trick is to not give up, to explore false paths, to find dead ends – and then keep doing it.”
— Rob Daviau (@robdaviau)
January 16, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison
“Some ideas are bad ideas, and you realize that once you get a prototype. Some games are good ideas, but you get stuck and put it aside and never go back. The trick is to be able to discern what is a bad idea, and what is a good idea that needs work.”
— Rob Daviau (@robdaviaugamer)
January 16, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison

How to keep players trading in a trading game:

http://drwictzboardgames.blogspot.com/2015/01/trade-mechanic-equilibrium-in-board.html

January 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison

Advice for designing games with your partner:

http://www.leagueofgamemakers.com/it-takes-two-to-make-a-game-go-right/

January 16, 2015/ Cardboard Edison/
process

Cardboard Edison

January 15, 2015 January 15, 2015/ Cardboard Edison

Data on the value of a solo mode to a game’s success–and tips for how to approach designing one:

http://stonemaiergames.com/the-compelling-power-of-solo-play-for-tabletop-game-kickstarters/

January 15, 2015/ Cardboard Edison/
theory, publishing

Cardboard Edison

January 14, 2015 January 14, 2015/ Cardboard Edison

What is the responsibility of a designer to prevent bad play from ruining a player’s game experience?

http://www.leagueofgamemakers.com/youre-playing-wrong/

January 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 14, 2015 January 14, 2015/ Cardboard Edison

Darrell Louder (@getlouder) joins the Happy Mitten Podcast (@HappyMitten) to discuss the Unpub program for unpublished games:

http://www.happymittengames.com/49/

January 14, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

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