Alf Seegert on persistence, patience, liking your own games, forcing a design, playtesting processes and more:
When should you shelve a design?
http://www.leagueofgamemakers.com/ask-the-league-when-do-you-stop/
Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)
Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)
Two posts on getting started as a tabletop game designer:
http://www.jamesmathe.com/so-you-want-to-be-a-tabletop-game-designer/
What makes a choice interesting–it should be meaningful, informed and limited:
http://darrellhardy.com/blog/2015/01/19/choice-thoughts-on-game-design/
A method of making solitaire modes for multiplayer games:
http://boardgamegeek.com/blogpost/37830/automa-approach-method-making-solitaire-modes-mult
Data on daily and monthly trends in Kickstarter success:
http://paulowengames.blogspot.com/2015/01/statistical-review-of-seasonal-effects.html
Rob Daviau (@robdaviaugamer) on exploring false paths, calling it quits, making fixes and more:
http://playersdisconnected.com/an-interview-with-rob-daviau/
How to keep players trading in a trading game:
http://drwictzboardgames.blogspot.com/2015/01/trade-mechanic-equilibrium-in-board.html
Advice for designing games with your partner:
http://www.leagueofgamemakers.com/it-takes-two-to-make-a-game-go-right/
Data on the value of a solo mode to a game’s success–and tips for how to approach designing one:
http://stonemaiergames.com/the-compelling-power-of-solo-play-for-tabletop-game-kickstarters/
