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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
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January 14, 2015 January 14, 2015/ Cardboard Edison

Data on how much offering a print-and-play copy helps a Kickstarter campaign:

http://www.jamesmathe.com/does-a-print-play-version-of-your-game-help-sales/

January 14, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 13, 2015 January 13, 2015/ Cardboard Edison

Protecting intellectual property in a crowded market:

http://casualgamerevolution.com/blog/2015/01/when-games-collide-protecting-intellectual-property-rights-in-a-crowded-market

January 13, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 13, 2015 January 13, 2015/ Cardboard Edison

Guidelines for great art in board games:

http://www.acrosstheboardgames.net/nicole/what-makes-great-art-in-games/

January 13, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 13, 2015 January 13, 2015/ Cardboard Edison
“It’s okay to not put a mediocre thing on Kickstarter just because you’ve spent a lot of time on it.”
— Jamey Stegmaier (@jameystegmaier)
January 13, 2015/ Cardboard Edison/ /Source
publishing, process

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

The Long View podcast (@Longviewpodcast) discusses the characteristics and popularity of dice games:

http://boardgamegeek.com/boardgamepodcastepisode/135031/long-view-dice-games

January 12, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

Adventures in pitching–lessons learned from a year of shopping a design to potential publishers:

http://ludology.libsyn.com/ludology-episode-95-the-pitch

January 12, 2015/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison
“For early prototypes, use what’s on hand. Borrow art from the web, if you want art. Don’t spend a lot of time reinventing the wheel.”
— Brett Myers (@brettspiel)
January 12, 2015/ Cardboard Edison/ /Source
prototyping

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

Advice for honing your rulebook:

http://hyperbolegames.com/2015/01/12/the-rewrite/

January 12, 2015/ Cardboard Edison/
rules

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

Thoughts on unique player powers:

http://lawofgamedesign.com/2015/01/09/theory-rules-for-player-powers/

January 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison
“Like the first draft of a book, the first physical prototype is a real hurdle to overcome. Remember: freedom to fail. A book could be well-written without an editor. I don’t think any game can be well-designed without playtesters. That’s the second hurdle.”
— Behrooz Shahriari (@bbshahriari)
January 12, 2015/ Cardboard Edison/
playtesting, process

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

DFW Nerd Night Game Design Competition

http://www.dfwnn.org/design

January 12, 2015/ Cardboard Edison/
contests

Cardboard Edison

January 09, 2015 January 09, 2015/ Cardboard Edison

Michael Lee and Brent Kinney of Panda Game Manufacturing (@pandagm) discuss the process of manufacturing board games on the Plaid Hat Podcast (@PlaidHatGames):

http://plaidhatpodcast.libsyn.com/163-manufacturing-with-pandas

January 09, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

January 09, 2015 January 09, 2015/ Cardboard Edison

Thoughts on goals besides winning:

http://drwictzboardgames.blogspot.com/2015/01/thoughts-on-winning-goals-besides.html

January 09, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 09, 2015 January 09, 2015/ Cardboard Edison
“If you want to do something you’re not completely proficient at, then bring in some help from someone who is. Go make friends.”
— Ben Pinchback (@pinchback21)
January 09, 2015/ Cardboard Edison/
industry

Cardboard Edison

January 07, 2015 January 07, 2015/ Cardboard Edison

Tips for building relationships with publishers and getting published through the back door:

http://www.leagueofgamemakers.com/getting-published-through-the-back-door/

January 07, 2015/ Cardboard Edison/
licensing

Cardboard Edison

January 07, 2015 January 07, 2015/ Cardboard Edison

The Game Crafter is running two events for game designers: Protospiel Madison on Oct. 23-25, 2015, and Crafter Con on Nov. 6-8, 2015:

http://thegamecrafter.libsyn.com/the-game-crafter-and-conventions-episode-2

January 07, 2015/ Cardboard Edison/
playtesting, podcasts

Cardboard Edison

January 06, 2015

Announcing Protospiel Madison 2015

January 06, 2015/ Cardboard Edison

tgcnews:

We’re bringing Protospiel back to Madison again this year with Protospiel Madison 2015. Last year we had over 80 attendees, and this year we’re expecting even more. Save the date: October 23-25, 2015

January 06, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 05, 2015 January 05, 2015/ Cardboard Edison

The theme for the January 2015 24-hour contest is “fireworks”:

http://boardgamegeek.com/thread/1295876/24-hour-contest-january-2015

January 05, 2015/ Cardboard Edison/
contests

Cardboard Edison

January 04, 2015 January 04, 2015/ Cardboard Edison

Recommendations for online playtesting tools:

http://www.reddit.com/r/tabletopgamedesign/comments/2r8uyq/what_tool_for_remote_playtesting/

January 04, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 04, 2015 January 04, 2015/ Cardboard Edison

Five outdated debates about game design, and alternative discussions worth having instead:

http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html

January 04, 2015/ Cardboard Edison/
theory

Cardboard Edison

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