Data on how much offering a print-and-play copy helps a Kickstarter campaign:
http://www.jamesmathe.com/does-a-print-play-version-of-your-game-help-sales/
Tips & Resources for Board Game Designers
Data on how much offering a print-and-play copy helps a Kickstarter campaign:
http://www.jamesmathe.com/does-a-print-play-version-of-your-game-help-sales/
Protecting intellectual property in a crowded market:
Guidelines for great art in board games:
http://www.acrosstheboardgames.net/nicole/what-makes-great-art-in-games/
“It’s okay to not put a mediocre thing on Kickstarter just because you’ve spent a lot of time on it.”
The Long View podcast (@Longviewpodcast) discusses the characteristics and popularity of dice games:
http://boardgamegeek.com/boardgamepodcastepisode/135031/long-view-dice-games
Adventures in pitching–lessons learned from a year of shopping a design to potential publishers:
“For early prototypes, use what’s on hand. Borrow art from the web, if you want art. Don’t spend a lot of time reinventing the wheel.”
Advice for honing your rulebook:
Thoughts on unique player powers:
http://lawofgamedesign.com/2015/01/09/theory-rules-for-player-powers/
“Like the first draft of a book, the first physical prototype is a real hurdle to overcome. Remember: freedom to fail. A book could be well-written without an editor. I don’t think any game can be well-designed without playtesters. That’s the second hurdle.”
DFW Nerd Night Game Design Competition
Michael Lee and Brent Kinney of Panda Game Manufacturing (@pandagm) discuss the process of manufacturing board games on the Plaid Hat Podcast (@PlaidHatGames):
http://plaidhatpodcast.libsyn.com/163-manufacturing-with-pandas
Thoughts on goals besides winning:
http://drwictzboardgames.blogspot.com/2015/01/thoughts-on-winning-goals-besides.html
“If you want to do something you’re not completely proficient at, then bring in some help from someone who is. Go make friends.”
Tips for building relationships with publishers and getting published through the back door:
http://www.leagueofgamemakers.com/getting-published-through-the-back-door/
The Game Crafter is running two events for game designers: Protospiel Madison on Oct. 23-25, 2015, and Crafter Con on Nov. 6-8, 2015:
http://thegamecrafter.libsyn.com/the-game-crafter-and-conventions-episode-2
We’re bringing Protospiel back to Madison again this year with Protospiel Madison 2015. Last year we had over 80 attendees, and this year we’re expecting even more. Save the date: October 23-25, 2015
The theme for the January 2015 24-hour contest is “fireworks”:
http://boardgamegeek.com/thread/1295876/24-hour-contest-january-2015
Recommendations for online playtesting tools:
http://www.reddit.com/r/tabletopgamedesign/comments/2r8uyq/what_tool_for_remote_playtesting/
Five outdated debates about game design, and alternative discussions worth having instead:
http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html