“Playtesting is the lifeblood of game design. It’s not just a way to make sure your game works, it’s a way to reveal questions that you can answer, even after you think the game is totally done.”
The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison
How to decide if your game should be turn-based or round-based:
http://boardsandbarley.com/2015/01/23/set-phaser-to-stun-a-discussion-of-phases-vs-turns/
When should you shelve a design?
http://www.leagueofgamemakers.com/ask-the-league-when-do-you-stop/
Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)
Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)
Two posts on getting started as a tabletop game designer:
http://www.jamesmathe.com/so-you-want-to-be-a-tabletop-game-designer/
What makes a choice interesting–it should be meaningful, informed and limited:
http://darrellhardy.com/blog/2015/01/19/choice-thoughts-on-game-design/
A method of making solitaire modes for multiplayer games:
http://boardgamegeek.com/blogpost/37830/automa-approach-method-making-solitaire-modes-mult
Data on daily and monthly trends in Kickstarter success:
http://paulowengames.blogspot.com/2015/01/statistical-review-of-seasonal-effects.html
