Playtesting is the lifeblood of game design. It’s not just a way to make sure your game works, it’s a way to reveal questions that you can answer, even after you think the game is totally done.
— Dave Chalker (@DaveTheGame)
Quickly commit to an idea to test it out. Quickly abandon the same idea if it doesn’t pan out.
— Chip Beauvais (@the_FlyingSheep)
Absolutely love your design. Ask people to point out its flaws.
— Chip Beauvais (@the_FlyingSheep)
Design gameworlds that you truly want to inhabit, and draw inspiration from things other than just other games.
— Alf Seegert (@alfseegert)
If your own designs aren’t among your very favorite games, then you might need to work harder to design games you like.
— Alf Seegert (@alfseegert)
Try the simple stuff first. Add complexity only when needed.
— Ed Marriott (@EdPMarriott)
The best games have “oh crap, I shouldn’t have done that” moments. Because depth. But also the gateway to a player’s heart is thru learning.
— TC Petty III (@PuppyShogun)
Test as early as you can and learn how to ruin your game from the start. Test your game as you are forming the idea. Use a lot of thought experiments.
— Chris Renshall (@TGIK_Games_CR)