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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
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    • Game Design Checklist
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featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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January 23, 2015 January 23, 2015/ Cardboard Edison
“Playtesting is the lifeblood of game design. It’s not just a way to make sure your game works, it’s a way to reveal questions that you can answer, even after you think the game is totally done.”
— Dave Chalker (@DaveTheGame)
January 23, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

10 need-to-knows to make a good hobby game

Part 2: https://www.youtube.com/watch?v=8Sm7n_1TE8g

January 23, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

The Meeple Syrup vidcast discusses licensing contract terms with David Short and Cardboard Edison

January 23, 2015/ Cardboard Edison/
licensing, featured

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“Quickly commit to an idea to test it out. Quickly abandon the same idea if it doesn’t pan out.”
— Chip Beauvais (@the_FlyingSheep)
January 23, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“Absolutely love your design. Ask people to point out its flaws.”
— Chip Beauvais (@the_FlyingSheep)
January 23, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

How to decide if your game should be turn-based or round-based:

http://boardsandbarley.com/2015/01/23/set-phaser-to-stun-a-discussion-of-phases-vs-turns/

January 23, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“Design gameworlds that you truly want to inhabit, and draw inspiration from things other than just other games.”
— Alf Seegert (@alfseegert)
January 23, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison
“If your own designs aren’t among your very favorite games, then you might need to work harder to design games you like.”
— Alf Seegert (@alfseegert)
January 23, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

Alf Seegert on persistence, patience, liking your own games, forcing a design, playtesting processes and more:

http://andhegames.com/how-alf-seegert-makes-games/

January 23, 2015/ Cardboard Edison/
process, playtesting

Cardboard Edison

January 23, 2015 January 23, 2015/ Cardboard Edison

When should you shelve a design?

http://www.leagueofgamemakers.com/ask-the-league-when-do-you-stop/

January 23, 2015/ Cardboard Edison/
process

Cardboard Edison

January 22, 2015 January 22, 2015/ Cardboard Edison

Insights for producing a game with pre-painted miniatures:

http://stonemaiergames.com/legends-lore-and-insights-about-creating-pre-painted-miniatures-for-a-crowdfunded-game/

January 22, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison
Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)

Board Game Licensing Contracts - Part 2: Post-Publication (high-resolution image)

January 21, 2015/ Cardboard Edison/
contract terms, featured, licensing, industry

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison
Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)

Board Game Licensing Contracts - Part 1: Pre-Publication (high-resolution image)

January 21, 2015/ Cardboard Edison/
contract terms, featured, licensing, industry

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison
“Try the simple stuff first. Add complexity only when needed.”
— Ed Marriott (@EdPMarriott)
January 21, 2015/ Cardboard Edison/ /Source
process, theory

Cardboard Edison

January 21, 2015 January 21, 2015/ Cardboard Edison

Two posts on getting started as a tabletop game designer:

http://www.jamesmathe.com/so-you-want-to-be-a-tabletop-game-designer/

http://www.3dtotalgames.com/whats-game-designer/

January 21, 2015/ Cardboard Edison/
process

Cardboard Edison

January 19, 2015 January 19, 2015/ Cardboard Edison

What makes a choice interesting–it should be meaningful, informed and limited:

http://darrellhardy.com/blog/2015/01/19/choice-thoughts-on-game-design/

January 19, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 18, 2015 January 18, 2015/ Cardboard Edison
“The best games have “oh crap, I shouldn’t have done that” moments. Because depth. But also the gateway to a player’s heart is thru learning.”
— TC Petty III (@PuppyShogun)
January 18, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 17, 2015 January 17, 2015/ Cardboard Edison

A method of making solitaire modes for multiplayer games:

http://boardgamegeek.com/blogpost/37830/automa-approach-method-making-solitaire-modes-mult

January 17, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison
“Test as early as you can and learn how to ruin your game from the start. Test your game as you are forming the idea. Use a lot of thought experiments.”
— Chris Renshall (@TGIK_Games_CR)
January 16, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison

Data on daily and monthly trends in Kickstarter success:

http://paulowengames.blogspot.com/2015/01/statistical-review-of-seasonal-effects.html

January 16, 2015/ Cardboard Edison/
publishing

Cardboard Edison

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