Rob Daviau (@robdaviaugamer) on exploring false paths, calling it quits, making fixes and more:
http://playersdisconnected.com/an-interview-with-rob-daviau/
Tips & Resources for Board Game Designers
Rob Daviau (@robdaviaugamer) on exploring false paths, calling it quits, making fixes and more:
http://playersdisconnected.com/an-interview-with-rob-daviau/
“The only way to make a game is to make a game. Then be horrified that it is awful. Then fix it. And repeat. The trick is to not give up, to explore false paths, to find dead ends – and then keep doing it.”
“Some ideas are bad ideas, and you realize that once you get a prototype. Some games are good ideas, but you get stuck and put it aside and never go back. The trick is to be able to discern what is a bad idea, and what is a good idea that needs work.”
How to keep players trading in a trading game:
http://drwictzboardgames.blogspot.com/2015/01/trade-mechanic-equilibrium-in-board.html
Advice for designing games with your partner:
http://www.leagueofgamemakers.com/it-takes-two-to-make-a-game-go-right/
Data on the value of a solo mode to a game’s success–and tips for how to approach designing one:
http://stonemaiergames.com/the-compelling-power-of-solo-play-for-tabletop-game-kickstarters/
What is the responsibility of a designer to prevent bad play from ruining a player’s game experience?
Darrell Louder (@getlouder) joins the Happy Mitten Podcast (@HappyMitten) to discuss the Unpub program for unpublished games:
Data on how much offering a print-and-play copy helps a Kickstarter campaign:
http://www.jamesmathe.com/does-a-print-play-version-of-your-game-help-sales/
Protecting intellectual property in a crowded market:
Guidelines for great art in board games:
http://www.acrosstheboardgames.net/nicole/what-makes-great-art-in-games/
“It’s okay to not put a mediocre thing on Kickstarter just because you’ve spent a lot of time on it.”
The Long View podcast (@Longviewpodcast) discusses the characteristics and popularity of dice games:
http://boardgamegeek.com/boardgamepodcastepisode/135031/long-view-dice-games
Adventures in pitching–lessons learned from a year of shopping a design to potential publishers:
“For early prototypes, use what’s on hand. Borrow art from the web, if you want art. Don’t spend a lot of time reinventing the wheel.”
Advice for honing your rulebook:
Thoughts on unique player powers:
http://lawofgamedesign.com/2015/01/09/theory-rules-for-player-powers/
“Like the first draft of a book, the first physical prototype is a real hurdle to overcome. Remember: freedom to fail. A book could be well-written without an editor. I don’t think any game can be well-designed without playtesters. That’s the second hurdle.”
DFW Nerd Night Game Design Competition
Michael Lee and Brent Kinney of Panda Game Manufacturing (@pandagm) discuss the process of manufacturing board games on the Plaid Hat Podcast (@PlaidHatGames):
http://plaidhatpodcast.libsyn.com/163-manufacturing-with-pandas