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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
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    • Game Design Checklist
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theory
playtesting
prototyping
process
rules
licensing
publishing
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January 16, 2015 January 16, 2015/ Cardboard Edison

Rob Daviau (@robdaviaugamer) on exploring false paths, calling it quits, making fixes and more:

http://playersdisconnected.com/an-interview-with-rob-daviau/

January 16, 2015/ Cardboard Edison/
process, playtesting

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison
“The only way to make a game is to make a game. Then be horrified that it is awful. Then fix it. And repeat. The trick is to not give up, to explore false paths, to find dead ends – and then keep doing it.”
— Rob Daviau (@robdaviau)
January 16, 2015/ Cardboard Edison/ /Source
process

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison
“Some ideas are bad ideas, and you realize that once you get a prototype. Some games are good ideas, but you get stuck and put it aside and never go back. The trick is to be able to discern what is a bad idea, and what is a good idea that needs work.”
— Rob Daviau (@robdaviaugamer)
January 16, 2015/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison

How to keep players trading in a trading game:

http://drwictzboardgames.blogspot.com/2015/01/trade-mechanic-equilibrium-in-board.html

January 16, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 16, 2015 January 16, 2015/ Cardboard Edison

Advice for designing games with your partner:

http://www.leagueofgamemakers.com/it-takes-two-to-make-a-game-go-right/

January 16, 2015/ Cardboard Edison/
process

Cardboard Edison

January 15, 2015 January 15, 2015/ Cardboard Edison

Data on the value of a solo mode to a game’s success–and tips for how to approach designing one:

http://stonemaiergames.com/the-compelling-power-of-solo-play-for-tabletop-game-kickstarters/

January 15, 2015/ Cardboard Edison/
theory, publishing

Cardboard Edison

January 14, 2015 January 14, 2015/ Cardboard Edison

What is the responsibility of a designer to prevent bad play from ruining a player’s game experience?

http://www.leagueofgamemakers.com/youre-playing-wrong/

January 14, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 14, 2015 January 14, 2015/ Cardboard Edison

Darrell Louder (@getlouder) joins the Happy Mitten Podcast (@HappyMitten) to discuss the Unpub program for unpublished games:

http://www.happymittengames.com/49/

January 14, 2015/ Cardboard Edison/
playtesting

Cardboard Edison

January 14, 2015 January 14, 2015/ Cardboard Edison

Data on how much offering a print-and-play copy helps a Kickstarter campaign:

http://www.jamesmathe.com/does-a-print-play-version-of-your-game-help-sales/

January 14, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 13, 2015 January 13, 2015/ Cardboard Edison

Protecting intellectual property in a crowded market:

http://casualgamerevolution.com/blog/2015/01/when-games-collide-protecting-intellectual-property-rights-in-a-crowded-market

January 13, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 13, 2015 January 13, 2015/ Cardboard Edison

Guidelines for great art in board games:

http://www.acrosstheboardgames.net/nicole/what-makes-great-art-in-games/

January 13, 2015/ Cardboard Edison/
publishing

Cardboard Edison

January 13, 2015 January 13, 2015/ Cardboard Edison
“It’s okay to not put a mediocre thing on Kickstarter just because you’ve spent a lot of time on it.”
— Jamey Stegmaier (@jameystegmaier)
January 13, 2015/ Cardboard Edison/ /Source
publishing, process

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

The Long View podcast (@Longviewpodcast) discusses the characteristics and popularity of dice games:

http://boardgamegeek.com/boardgamepodcastepisode/135031/long-view-dice-games

January 12, 2015/ Cardboard Edison/
theory, podcasts

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

Adventures in pitching–lessons learned from a year of shopping a design to potential publishers:

http://ludology.libsyn.com/ludology-episode-95-the-pitch

January 12, 2015/ Cardboard Edison/
licensing, podcasts

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison
“For early prototypes, use what’s on hand. Borrow art from the web, if you want art. Don’t spend a lot of time reinventing the wheel.”
— Brett Myers (@brettspiel)
January 12, 2015/ Cardboard Edison/ /Source
prototyping

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

Advice for honing your rulebook:

http://hyperbolegames.com/2015/01/12/the-rewrite/

January 12, 2015/ Cardboard Edison/
rules

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

Thoughts on unique player powers:

http://lawofgamedesign.com/2015/01/09/theory-rules-for-player-powers/

January 12, 2015/ Cardboard Edison/
theory

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison
“Like the first draft of a book, the first physical prototype is a real hurdle to overcome. Remember: freedom to fail. A book could be well-written without an editor. I don’t think any game can be well-designed without playtesters. That’s the second hurdle.”
— Behrooz Shahriari (@bbshahriari)
January 12, 2015/ Cardboard Edison/
playtesting, process

Cardboard Edison

January 12, 2015 January 12, 2015/ Cardboard Edison

DFW Nerd Night Game Design Competition

http://www.dfwnn.org/design

January 12, 2015/ Cardboard Edison/
contests

Cardboard Edison

January 09, 2015 January 09, 2015/ Cardboard Edison

Michael Lee and Brent Kinney of Panda Game Manufacturing (@pandagm) discuss the process of manufacturing board games on the Plaid Hat Podcast (@PlaidHatGames):

http://plaidhatpodcast.libsyn.com/163-manufacturing-with-pandas

January 09, 2015/ Cardboard Edison/
publishing, podcasts

Cardboard Edison

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