If your own designs aren’t among your very favorite games, then you might need to work harder to design games you like.
— Alf Seegert (@alfseegert)
Try the simple stuff first. Add complexity only when needed.
— Ed Marriott (@EdPMarriott)
The best games have “oh crap, I shouldn’t have done that” moments. Because depth. But also the gateway to a player’s heart is thru learning.
— TC Petty III (@PuppyShogun)
Test as early as you can and learn how to ruin your game from the start. Test your game as you are forming the idea. Use a lot of thought experiments.
— Chris Renshall (@TGIK_Games_CR)
The only way to make a game is to make a game. Then be horrified that it is awful. Then fix it. And repeat. The trick is to not give up, to explore false paths, to find dead ends – and then keep doing it.
— Rob Daviau (@robdaviau)
Some ideas are bad ideas, and you realize that once you get a prototype. Some games are good ideas, but you get stuck and put it aside and never go back. The trick is to be able to discern what is a bad idea, and what is a good idea that needs work.
— Rob Daviau (@robdaviaugamer)