It’s okay to not put a mediocre thing on Kickstarter just because you’ve spent a lot of time on it.
— Jamey Stegmaier (@jameystegmaier)
For early prototypes, use what’s on hand. Borrow art from the web, if you want art. Don’t spend a lot of time reinventing the wheel.
— Brett Myers (@brettspiel)
Like the first draft of a book, the first physical prototype is a real hurdle to overcome. Remember: freedom to fail. A book could be well-written without an editor. I don’t think any game can be well-designed without playtesters. That’s the second hurdle.
Behrooz Shahriari (@bbshahriari)
If you want to do something you’re not completely proficient at, then bring in some help from someone who is. Go make friends.
— Ben Pinchback (@pinchback21)