Five outdated debates about game design, and alternative discussions worth having instead:
http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html
Tips & Resources for Board Game Designers
Five outdated debates about game design, and alternative discussions worth having instead:
http://www.lostgarden.com/2014/12/top-5-design-debates-i-ignored-in-2014.html
Playtesters want to like your game–advice for getting feedback when they don’t:
Thoughts on player control in games:
2015 Solitaire Print and Play Contest
Deadline: Aug. 2, 2015
http://boardgamegeek.com/thread/1293768/2015-solitaire-print-and-play-contest
January 2015 Game Design Showdown
Create a compelling game about collecting and matching
Deadline: Jan. 9, 2015
This past year was an exceptionally busy one for the Cardboard Edison tips blog. We’ve made nearly 1,000 posts over the past 12 months, a 50% increase from 2013.
To support our expansion, we launched an ongoing Patreon campaign. The success of that campaign means you can look forward to even more from us in 2015: a first-of-its-kind industry survey on licensing contract terms, regular Meaningful Decisions discussions with designers, a new series of publisher interviews and, with your help, even more to come.
But for now, we hope you’ll find the following list of our favorite board game design tips and resources from 2014 to be as helpful as we did.
Thanks once again for your support, and have a happy new year!
~ Chris & Suzanne Zinsli, Cardboard Edison
featured:
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process:
theory:
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publishing:
Cardboard Edison is supported by our patrons on Patreon.
SENIOR INVENTORS: Isaias Vallejo, Richard Durham
JUNIOR INVENTORS: Luis Lara, Behrooz Shahriari, Aidan Short, Jay Treat, Stephen B Davies
ASSOCIATES: Marcel Perro, Zachery Cook, Nathan Miller, Doug Levandowski
APPRENTICE: Brad Price
“Just do it!!! Don’t let fear of rejection or failure hold you back.”
“Best thing you can do while designing is make a crude, playable prototype as soon as possible.”
A common problem in games with no hidden information–and how to get past it:
http://keithburgun.net/uncapped-look-ahead-and-the-information-horizon/
Richard Durham (@richdurham) joins the Happy Mitten Games podcast (@HappyMitten) to discuss Board Game Designers Forum, mistakes that unpublished designers make, common traits of great designers and more:
“If no one has fun playing your game, then you need to change it. It’s not enough that YOU find it fun.”
Designers recommend one piece of advice to keep in mind before starting off:
The Plaid Hat Games (@PlaidHatGames) guys offer advice for the process of designing:
http://plaidhatpodcast.libsyn.com/161-a-dougs-guide-to-brainstorming
YouTube show seeking to interview designers with upcoming Kickstarters:
https://www.facebook.com/groups/GameDesignersGuild/permalink/583517108415705/
The Meeple Syrup (@MeepleSyrup) vidcast discusses designing for contests
Second half: https://www.youtube.com/watch?v=YmAJq8nvx4c
What game conventions and conferences can do for a game designer
“Design as many games as you can. You get better at it the more you do it!”
How to submit listings for games, people and publishers to the BoardGameGeek database:
http://boardgamegeek.com/blogpost/36873/advice-designers-and-publishers-how-submit-listing
Top 10 lessons learned from 2014 Kickstarter projects:
http://stonemaiergames.com/the-top-10-lessons-i-learned-from-other-kickstarter-projects-in-2014/
“Design is not “coming up with ideas.” That should be happening all the time. Design is synthesis and articulation. Execution.”